Monday, June 4, 2007

Spidey needs more web fluid


I was extremely excited for Spider-Man 3 the game. I expected it to be much better than the first two installments of the series and hoped it would be fast paced and non-repetitive. I was hoping that it would be like Ultimate Spider-Man minus the shortened story line. Well I got two out of three. The game starts off fast and gets faster, especially when you are playing with the black suite. The only thing about this game that makes it repetitive is the fact that some of the missions become frustrating enough where you might just want to chuck your $50.00 siaxis controller out of the window. Common sense prevails in this case because you realize that one controller is as much as a new current generation game. When you get your cool back all of the missions are beatable. The God-of-War-like in-cinema game-play is a nice shift from the traditional cut-scene. Rather than boring some with a cut-scene, or having others enjoy the cut scene but not be involved, Spider-Man 3 does a good job of making some great cinematography while also including the player in the game. Some of the button combinations got tough, especially on the last boss fight as you are supposed to press certain buttons the instant you see them with little or no accident or miss-timed forgiveness. All in all you basically have to memorize some of the combinations when it comes to trying them over again after you have failed the first few times. The bad part about this game, and I don’t know why this happens with Spider-Man, it’s too short. The game could have so much in it and it’s too short. Ultimate Spider-Man was the same way, it was a great, fast paced, no busy work, game. But it’s ultimate downfall was that it was too short, I feel the same way about Spider-Man three. One of the big things one of the creators of the game relished on was the fact that there were ten different story lines that could be taken throughout the game, but what he failed to mention is that each of those story lines probably had only five to 10 missions, the latter number being for the main story line. Fun game, too short.