Friday, December 21, 2007
Amazing Drake
One word that simply describes Uncharted: Drakes Fortune has got to be amazing. This is not to imply that it is the best game, game-play wise, of all time. It is not to imply that it is even worth the average gamers time. But this is what it does imply. Drake has managed to do something that I haven't seen another video game do. It has incredible detailed graphics, no hiccups in the game-play, a detailed interactive environment, and my personal favorite, EXCELLENT voice acting. Though an argument could be made that other games have done other things that I have mentioned, none of them come close to the voice acting that Naughty Dog was able to implement with Drakes Fortune. It surprised me from the very first time I played this game how real it felt that the game was. I felt as if I was playing a movie because of the fact that the voice acting was so believable and so, normal. Other games have had terrific voice acting, such as Metal Gear Solid, but none of them come close to the believability of Drake, well done Naughty Dog.
Now, as far as the game-play itself. I like the climbing aspect of Nathan Drake, and the fact that when he does climb it looks believable. The motion control scheme was not forced, they did just enough to make you remember this is a PS3 exclusive game, but they did not try to go overboard. Here are two things that upset me while playing this gorgeous, well put together game. First of all, the gun-fights get repetitive. There aren't many times that you will be able to just go in and shoot. If you try to make this game a Stranglehold you will absolutely, without a doubt, fail. Duck and cover is the name of this game, and that can get monotonous at times. In accordance with that, sometimes it gets throw-your-controller-against-the-wall frustrating, and at other times it's just a matter of patience.
Overall thought, the game is well put together, has a treasure hunt feel story line, nothing extreme, but nothing boring, and I really enjoyed having one other, or at times two other supporting characters running along with me through the jungle. Bottom line, if you have an appreciation for gaming, and all that goes into it, you will enjoy Drake.
Sunday, December 16, 2007
Saturday, December 15, 2007
Back then Assassins
I just finished playing an excellently produced, written, and all around meshed well type of game. Assassins Creed managed to do something that most history-type games do not do for me. It managed to engulf me and make me keep playing. It made me keep playing to the point where I bought it on a Wednesday and finished it on that following Saturday.
AC is in it's essence a stealth game. But the stealth part isn't as strict as a Splinter Cell might be. Granted there are times where it is best not to be seen at all, but to do that, with no map of where enemies are, is tough, but it is challenging in a good way. As I went through this game I thought to myself that the production team did a good job in that it made AC a stealth game, but also had pretty well-to-do fighting moves as well. It wasnt just, mash one button and be done with it, you actually have to be aware of your surroundings a bit.
The one big knock I have on this game is the fact that the dialogue could have been a lot more varied. Every time i would save a woman she would say one of two pre-determined dialogue lines. The men were the same. Honestly, that's the only thing I noticed that really bugged me. At times it can be a bit frustrating when you are trying to climb up a wall only to jump off of it back toward the opposite way you did not want to go, but that isn't major.
One of the great thinks about this game is the chatter that you hear from people when you are walking amongst them. If you start climbing a building people may say, "What is that man doing? He's going to hurt himself." Or they may say, "What a strange man." Or my personal favorite, "Wow he's going to hurt himself. And if he does I'M NOT going to HELP him!" As if to say that I wanted help.
I thought that the regeneration of life is extremely forgiving as you do not have to walk around looking for health. In the whole scheme of things this would have been extremely unnecessary and would have slowed the game down quite a bit.
What I do admire about this game is how it stuck to the subtle theme of a bird of prey. The tip of your character's hoody looks like the edge of a beak of a bird. When you jump from tall buildings after getting a birds eye view of the city, you hear the screech of a hawk. And most importantly, you are acting as a bird of prey while roaming through the city looking for your targets. All of the "side-quests" if you will are not a burden and actually help you in the game (climbing tall structures helps you get an understanding of where things are in the city, helping strangers from soldiers will allow you to have allies in the area). The only thing that is a burden, if you choose to do it, is looking for all the different flags in the area. Something I did not choose to do, and if I did, it would probably take me a month or so to find all of the flags. There seem to be about 250 or more in the game. And with such wide open spaces, that is a little more than I want to try and accomplish.
Overall this is a highly addictive game. The story line isn't something that you will drop your jaw on, but it does stay compelling. As far as the replay value, I am not sure because I just finished the game and am not looking to playing it all over again. But definitely, if you own an XBox 360 or a PS3, get this game.
-Jeremy
Sunday, December 9, 2007
-Jeremy
Wednesday, November 28, 2007
Mario is definitely Super
When I used to play Super Mario 64 I looked at it as more of a chore that I had to get certain stars to open certain doors. When I played Super Mario Galaxy, I enjoyed getting every (for the most part) star. I enjoyed blasting off into outers space. I enjoyed being pulled in different directions by gravity and taking it into account. I enjoyed looking for the hidden stars. I enjoyed completing one level before going to the next even though (and here's the kicker) I DIDNT HAVE TO COMPLETE EVERY LEVEL TO BEAT THE GAME! BUT I WANTED TO! Every adventure was exactly that, an adventure. Every adventure had it's own unique, yet familiar twists and turns. From turning into a Bee to turning into of all things a Spring (not of water), this game certainly has everything that a video game is supposed to entail. A heartfelt story line. Creative game-play. Gorgeous graphics. A nostalgia like none I have felt since watching Final Fantasy VII: Advent Children (and that's nostalgia from a movie to a game, not a game to a game). Everything, and I do mean EVERYTHING about this game was thought out and put to perfect use. If every video game out there had 3/4 of what Super Mario Galaxy offered, every video game would be sold out. You read me right. The motion sensor controllers were PERFECT. I never felt as if any of the motion sensor controllers were just thrown together for the heck of it. Some may find the camera angles to be a bit of a problem from time to time, but hey, for the most part, what you see is where you need to go and Nintendo isn't trying to confuse you. In all honesty, Super Mario Galaxy is one of the best games of all time. And I haven't played a game that is truly a perfect 10 in a long time. If you need proof just go get it for yourself. If you love video games and love Mario, I promise you, a wonderful adventure awaits.
Tuesday, November 20, 2007
Rock Band...Small Land
-Jeremy
Monday, November 12, 2007
Lego Batman
Assassins creed rips "HOUSE" Theme
-Jeremy
Monday, November 5, 2007
Maybe it's just me
I just got done beating Stranglehold. And it has been out for not even a week. Which now begs the question, are fun action games too short? Or am I just playing through them too fast? I thought God of War and God of War II were kind of short even though common sense told me they weren't. But this past spring I thought Spider-Man 3 was way too short. Now I think I'm starting to realize that games with interactive worlds or highly destructible environments might have a lot in them, but not story or longevity of game-play. I have come to the conclusion that not every game can be a FF7 or any of the FF's for that matter. And not every game can be as satisfying as the Grand Theft Auto series, with so much more to do and look for. Therefore I have to give this game an 8 out of 10 because it is just so much fun. This is easily a game I can try to play through on hard, and even just play on 'casual' (another name for easy) mode. It's not about the longevity of the game per-say. It is the experience the gamer receives while playing the game and I have to say I've had a great experience. You should definitely pick this game up, or wait for the price to drop and then pick it up. This makes me think that maybe I'll pick up Heavenly Sword after all, even if the reviews say the game is too short. Experience is what counts.
Sunday, October 28, 2007
It really does seem like a fantasy
Friday, October 26, 2007
Assassin of Prey
-Jeremy
Insane in the Membrane
-Jeremy
Thursday, October 25, 2007
YAY RECESS!!!
-Jeremy
Monday, October 22, 2007
PS..Glee
-Jeremy
Wednesday, October 17, 2007
If three is a crowd...four is...WOW!
Tuesday, October 16, 2007
Kid Friendly, gamer approved
Sunday, October 14, 2007
WHAT THE...FEBUARY!?
..........That's how I'm starting this......ellipses.....because I can't believe they pushed Super Smash Brothers Brawl back another two months. BUT, SONIC,thats right, SONIC ladies and gentlemen..will be in this new game. I haven't had a chance to play any sort of demo, but I already have a favorite character as of Oct. 14, 2007. It dissapoints me that I will not be able to play this game until AFTER I finish school, but in all actuality, that might be a great thing because I'll be done a semester early and I'll be able to play as much SSB as I want, without worrying about homework, papers, and all that stuff. Ok...so it's not so bad that it comes out in February.
Saturday, October 6, 2007
Strangle.. Woah
-Jeremy
Thursday, October 4, 2007
The Crisis is that it isn't out yet
-Jeremy
Wednesday, October 3, 2007
I may Cry
SMASH HIT!
Super Mario Galaxy looking good
Super Mario Galaxy is looking better and better each time I check out a new video or read about a new feature of the game scheduled to launch in early November. Maybe we will finally be able to see a quality Mario game that we have been starving for. As for the Video Game Aid, you know I will be all over this game the day it comes out because it looks as appeasing as any solo Mario game I've seen since the release of Mario 64 eons ago. Dare I say it, this game looks to be more fun, and more interactive, and more likeable, and whatever other adjective you want to throw in there, than Mario 64 was, and that was one of the best games of all time. Lets just hope it lives up to the hype.
Wednesday, July 11, 2007
Yawniro- Party 8
Dice blocks. Red spaces. Blue spaces. Mini-games. Green Spaces. And the ever present star. These all are part of the experience that is Mario Party 8. Wait...isnt that what the experience for Mario Party 1-7 was? Ok ok, so not much has changed for the italian plumber and all of his friends. The one innovation that was expected and known was that the minin-games were to feature the Wii remote in motion sensing capabilities such as that of Wario Ware. So if you are looking for a game that features the roll of the dice, many heartaches from stars being taken from you, and only six levels of game-board playing, then look no further than Mario Party 8. There is nothing inherently unique about this game other than the fact that there are motion sensor controllers involved. The biggest knock I would have on this game is that it is only 6 levels of playability. Sure it can get fun when you have 2 or more people playing but overall it is too stale of a game to be fully enjoyed alone. If you are looking for a party experience with friends, roommates, and siblings, this is a great game, if you are looking for something to just pick up and play by yourself, this is not your game.
Monday, June 4, 2007
Spidey needs more web fluid
I was extremely excited for Spider-Man 3 the game. I expected it to be much better than the first two installments of the series and hoped it would be fast paced and non-repetitive. I was hoping that it would be like Ultimate Spider-Man minus the shortened story line. Well I got two out of three. The game starts off fast and gets faster, especially when you are playing with the black suite. The only thing about this game that makes it repetitive is the fact that some of the missions become frustrating enough where you might just want to chuck your $50.00 siaxis controller out of the window. Common sense prevails in this case because you realize that one controller is as much as a new current generation game. When you get your cool back all of the missions are beatable. The God-of-War-like in-cinema game-play is a nice shift from the traditional cut-scene. Rather than boring some with a cut-scene, or having others enjoy the cut scene but not be involved, Spider-Man 3 does a good job of making some great cinematography while also including the player in the game. Some of the button combinations got tough, especially on the last boss fight as you are supposed to press certain buttons the instant you see them with little or no accident or miss-timed forgiveness. All in all you basically have to memorize some of the combinations when it comes to trying them over again after you have failed the first few times. The bad part about this game, and I don’t know why this happens with Spider-Man, it’s too short. The game could have so much in it and it’s too short. Ultimate Spider-Man was the same way, it was a great, fast paced, no busy work, game. But it’s ultimate downfall was that it was too short, I feel the same way about Spider-Man three. One of the big things one of the creators of the game relished on was the fact that there were ten different story lines that could be taken throughout the game, but what he failed to mention is that each of those story lines probably had only five to 10 missions, the latter number being for the main story line. Fun game, too short.