Tuesday, September 30, 2008

PS4 rumor [rumor and ludiocrasy (yes I made that up)]


TOSTERSTATION!!!

I was reading one of the great video game blogs known as Destructoid and I came across an interesting rumor; PS4 screens. Apparenty Sony has been sending screens to developers to get their feedback on the system that could drop sometime in 2011. Sony will be trying to make the cost of the system less while still upping it's power and simultaneously making it smaller. They will do all of this with the help of God, Satan, Magic, and technology (just kidding).


I'm going to go silly first and then I'm going to go serious. Why does this system look like a toaster? I mean seriously? Are we going to be able to toast bread in our new PS4's while we play God of War 5? Will there be a mini-game in X-Men where the faster Pyro burns something the m0re burnt your toast will get? They should call it Sony ToastStation! Yay!


On a serious note. I hate these rumors. I haven't even really broken in my PS3 yet (until I play an RPG on it, it's still not broken in) and people are already talking about a PS4 in 2011? Can we save it please? Can we keep the PS4 rumors at bay until at least two years before the darned thing is supposed to come out? That would be great. But no, what will probably happen is that when PS4 does get released we'll be talking about PS7, totally missing the fact that we need a PS5 and PS6. Don't those sound like Air Force airplanes? "Make sure the PS6 is going at least 100 miles an hour before you reach 2,000 feet!"


Granted, this is a rumor, but it's seriously one of my least favorite rumors. Give me a rumor, or screen shot about God of War III, that would be wonderful.


-Jeremy aka Adridius

Friday, September 26, 2008

Gamers and a depression


Video games make people happy..it's science people!!

Wow. I know I haven't been on for a while. Going out of town, having a job, and being tired when you get back will do that to you. Hopefully I'll be able to get a gameznflix account set up soon and at LEAST give you all mini-reviews at a semi-regular pace if nothing else.

For the first time in a while, I was actually looking through my video game blogs (because as of late I've been focused on football blogs, because, well, it's NFL season!!!). I came across a post that was asking which console should be played the most if we go into a depression (which I've heard some say we are in, personally, I'm not buying that we are in a depression just yet, but most definitely we are in a recession).

The wonderful thing about gaming, and other forms of entertainment, is that it takes your mind off of the world's problems, life's problems, and personal problems, and let's you live out the problems, story, love affair, or action of another character. It can be an extreme form of comfort and contentment to simply get away. So I ask you gamers, which console, Wii, 360, or PS3, should be the bridge from our recession (or some say depression) to more glorious financial times? I personally like all three and if I was only given one I would manage just fine with any of them, seriously. But what consoles do you think would help the nation get through a hard time?

First and foremost the 360 comes to mind simply because of the community it brings. It's as if we can all escape the world at the same time and go into our own gamertagged community. The 360 also has a wide array of games that are liked by a lot of people. And with its price tag having dropped, I could easily see how this system could get someone through a hard time.

The PS3 may be next because it's the other hardcore gamer system of the big three. It's appeal is free internet play, japanese publishing and technology, and a cult following that goes back to 95. And personally, I think it's the most elite system of the three in terms of graphics, capability, and design. The developers have been slowly catching on as to how they should go about developing software for this system. It's getting better and gaining more ground, but that price tag might turn some people off.

Finally, the most family friendly and family inclusive system, the Wii. Who wouldn't want to play this to get away from their problems? You can be a professional bowler, tennis player, boxer, and baseball player all before noon. And with it's wide selection of first party games, it's sure to be a system that will draw nostalgic feelings from anyone and everyone who has loved playing Nintendo.

With all that said, I seriously am sticking by my first proposition. Give me any one of the three and I'll be fine (thankfully for me I have all three). We'll make it through these hard times gamers (even if you aren't aware that we are in hard times). Just keep your thumbs on that controller and by the time you beat that first person shooter on ultimately ridiculously hard difficulty mode, we'll be out of this recession. Happy gaming.

-Jeremy aka Adridius

Sunday, September 14, 2008

Karma is a Spore [news]


When I was walking around Target yesterday I spotted something that I had been hearing about for a while; Spore. My idiot mind thought it was going to be on consoles, so at first the fact that it was a PC and Mac game didn't quite click with me. Then after a bit of deliberation with myself it all started to make sense as to why it would be a computer game (because it's kind of like the Sims...or actually, probably totally like it depending on how you think of it). At that moment I considered buying it, but then thought two or three more times about it and decided not to just yet (I do this with a lot of games).

Interestingly enough I'm looking through game blogs and come across similar stories, Spore is being downloaded like crazy over Torrents. You might ask, "Well Jeremy, a lot of games download like crazy on Torrents." And I would respond that a lot of games haven't been downloaded 171,402 times since September 1. Apparently this is happening because gamers are outraged at EA.

The reasoning behind the crazy amount of downloads is because, some would suggest, EA was asking for it when they put some controversial DRM controls on the disc and also when they only allowed users to create only one account per copy of the game. Needless to say this pissed a lot of people off to the point where a lot of users on Amazon gave it a 1 out of 5 and were ripping it to shreds with their user reviews. Here is one review:

EA, of course, is not obligated to grant you that extra activation or even provide that service. In a couple of years they might very well even shut down the general activation servers, because "it's not financially feasible" to keep them running. What you will be left with is a nice, colorful $50 coaster. And you will be required to pay for another copy/license if you want to continue playing.

This basically means that you are actually RENTING the game, instead of owning it. The game WILL stop to function in the future. That's inevitable, because even if EA keeps the activation servers going, there IS going to be a time when EA will simply cease to exist because of financial issues or federal laws (like most business eventually do).

This is getting serious folks. As if EA didn't have enough of a bad reputation with gamers, this gives EA another bad PR hit with a game that was highly anticipated. Actions such as this show why EA is constantly being referred to as the devil. Just chalk it up as another reason to hate EA. What do you think readers?

-Jeremy aka Adridius

It should be noted that I am not advocating downloading this game off of a torrent, I'm simply reporting a story.



Monday, September 8, 2008

Madden 09 [review]


Yay!!! MADDEN!!! WOO HOO!!

In the past 20 years we have seen Mario go from side-scroller to space flyer. We have seen Sonic go from fast 16-bit graphics to a 3D adventure. In 20 years we have been introduced to a countless number of games and a numerous amount of consoles. Twenty years has shown us a lot, but this year in particular marks the 20th anniversary for the best selling American football game of all time: Madden.

The number one complaint, when it comes to gamers and Madden, is that there is not much innovation from year to year. One year gamers are introduced to defensive audibles, the next year we have a special “quarterback vision” that helps the gamer throw more accurate passes, and yet another year there is an option for offense and defense to “read-and-react” which is essentially changing your play at the line of scrimmage; something you had been able to do for two years already on current-gen consoles. For most gamers this does not constitute innovative thinking.

Finally, bring on Madden 09. The focus of this year’s Madden is that the game adapts to you. This is shown immediately when you fire up your PS3. Before going to the game menu, John Madden himself in all of his projector-like form comes on the screen and says his piece about a game that is near and dear to him, American football. He then proceeds to take you into a simulator where you will be tested on four aspects of the game: run offense, pass offense, pass defense, and run defense. After you complete each task you will see a meter that shows you what skill level you are at for each part of the game. For example; if you do extremely well on the rush offense simulation, then your skill level for that will be All-Madden, which is the highest degree of difficulty. After you have finished all four categories you are then given a Madden IQ. The higher your Madden IQ, the higher the difficulty will be when you play actual football games.
An interesting aspect about the Madden IQ is that the game literally does adapt to your skill level. If you choose “My Skill” level for your difficulty level, whatever aspects of the game you thrived in during the skills test will be more difficult, and whatever aspects you did poorly in will be easier. Example: If you did great on your run defense and run offense, but didn’t do so well on your pass defense and pass offense, the computer will be much harder against the run, and much harder when you are trying to stop the run. But the computer will be lenient, and easy when you pass or are trying to stop a pass. It’s just like giving each facet of the game a skill level between Rookie (easiest) and All-Madden (hardest).

After every game you complete with “My Skill” level turned selected, your Madden IQ can change positively or negatively. If you previously had a high IQ passing the ball against the defense, but had a poor game, your passing IQ might go down. If you had a low IQ for pass defense and you had a great game against the pass, your IQ might go up. So the game is constantly adapting to your skill level to give you the challenge you need to keep the game interesting, but it also is lenient in your weaker areas so that you can continue to get better.

Another new thing about Madden is its graphics. The graphics this time around look stunning, compared to previous years. They are not the best graphics that I’ve seen on a game by far, but they are better than previous versions of Madden. This time the graphics don’t just stretch the limits of the players, but the actual field looks that much more crisp and realistic. The easiest thing I can compare it to is to say that the field looks like you are watching a football game, live, in High Definition. Yeah, it’s that crisp. The players graphics themselves are not the best I’ve seen, but in the same right they look much more realistic. Lineman don’t look like they are taking illegal substances with overly huge muscles. Quarterbacks don’t look the same size as lineman, and everyone on the field seems a bit more realistic. The players look a bit more defined than in years past, but again, these are not the most amazing graphics I’ve seen on a video game, they are simply just better than previous Maddens.

When it comes to gameplay, nothing has changed very much. You can still call offensive and defensive audibles. The weapons system has returned. Briefly, a weapon is what a particular player excels at the most. A receiver might have a “hands” weapon that shows he is one of the best catchers in the league; a quarterback might have the “accuracy” weapon, which tells that he is an accurate passer. The change with weapons this year is that instead of only seeing four of your weapons on either offense or defense, you now see every player on the field who has a weapon. This was a nice addition in my opinion.

One new facet of the game that should be mentioned is the ability to rewind a play. Before you actually start playing your game you choose whether you want to have 1 chance to rewind, or up to an infinite amount of rewinds. A rewind lets you do the play over. If you throw an interception that you shouldn’t have thrown you can press the rewind button and go back to start the play over again. Rewinds can be beneficial for novice players to understand their mistakes and correct them, but if you do an infinite amount, rewinds can be annoying and can totally take away from the game.

Running the football has a nice new twist when it comes to gameplay. Instead of trying to juke away from a defender, if you time the juke, spin move, or highlight stick correctly, you can actually break away from a defender’s grasp. Usually if you were getting hit by a defender in games past, that was it, you no longer had control of the ball carrier.

Passing can seem a bit hard at first, but then you realize that slant passes are a little easier to pull off. I wouldn’t go as far as to say they are too easy, because like in the NFL, if the player is running right in front of you it’s easier to hit him on a slant route than it would be to hit a player downfield who has a safety and a cornerback over them.

A major complaint I have with the gameplay in Madden 09 is the fact that there are no more “jumps”. In Madden 08, on defense, if gamers timed it right they could jump the snap. This would allow them to penetrate the backfield quicker because the defenders started to get out of their stance while the quarterback was snapping the ball. I have yet to be able to do that on Madden 09. I have looked in the controls, and tried to find the “jump the snap” option for R3, and for the life of me, it wasn’t there. This is very disappointing because jumping the snap gave the defense a bit more power in 08. If you played against someone who always snapped the ball right when they got to the line, then you knew you could jump the snap and either get in for a sack or bring down a running back for a loss of yards. In 08, jumping the snap kept the offense, whether controlled by human or computer, honest. Since that is gone it is now tougher than ever to get in the backfield to make a play.

One huge aspect of the game that has been poorly done over the past couple of years is the on-field commentary. Tom Hammond and Cris Collinsworth, do an outstanding job. But it’s not just them, the producers who put together their pre-recorded responses made each person, especially Collinsworth, appear as if they were actually sitting next to you watching the game. There is not a lot of repetition such as their was in previous Maddens. There aren’t just statements made about a random player, with said players name thrown into the statement. The commentating sounds so legitimate that I actually feel as if I’m listening to a pro football game. If there was a “most improved” section of this review, the commentary would be #1 on my list.
Superstar mode is what you would expect. Either build a character, or take an existing rookie and you can put them through an RPG-like character creation with practices, pre-season, and regular season games. This mode is for the most hardcore and patient Madden players.
Online has gotten better on PS3, there is not so much lag, and this time around you can actually create leagues with your friends to play out full seasons. The problem here is that if you only have four teams, you can only play with four NFL teams, not the normal 32. Another problem is that most of these leagues are private, so if you find yourself just wanting to jump into a league you are better off playing Franchise mode offline.

An added gameplay option that I particularly enjoy is the Madden Moments. These are moments in NFL history that any NFL fan should remember. Some are more memorable than others, but the point is, these moments were fun to watch, and hopefully are just as fun to play. One example of a Madden Moment is when the Green Bay Packers an the Denver Broncos were tied 13-13 last year and went into overtime and Green Bay drove almost the full length of the field to win the game with a touchdown. The game starts off with Green Bay getting the ball and you, as Green Bay, must drive the length of the field and score the touchdown. Some of the moments can be a bit difficult at times, but nonetheless it is a nice addition to the game.
Lastly; the tutorials are a great way for people who don’t understand the game of American football to learn how to play. This has nothing to do with your Madden IQ and everything to do with teaching you how to play the game of football. In one mode, you are taught how to use your blockers in a running game so that you can score. In another mode you are taught how to use the spin move, the stiff arm, and the highlight stick to avoid defenders; and then the last mode of running you learn how to use both of these aspects to avoid defenders and get to the touchdown. It’s an excellent way to be introduced to football.

Madden has gotten better, but in that same right it hasn’t progressed much in my mind. Yes there are new gameplay ideas added, and new ways to play, but for some reason I kept wishing I could get the new gameplay with the same game I played in 08. Madden 09 is an incredible football game, but putting it next to it’s predecessors it does certain things right, and other things wrong. It seems to me that if new aspects of the game are added, old aspects have to be taken out. Whether this is because of space on the disc or because they plum forgot about it (see my paragraph on “jumping the snap”) it’s not fair to the gamer. Overall, it’s better than Madden 08, but in my mind I wish that EA could stay consistent while offering new content.

Overall: 8/10

-Jeremy aka Adridius

Sunday, September 7, 2008

Donkey Kong and Super Mario [graphics talk and remembering the past]





I was playing...check that...I was watching my friend play my Wii last night. As she was playing Donkey Kong Country 2 and Super Mario Brothers. I felt compelled to be a true geek and explain to her what 'bits' of graphics are.

I asked her, "Do you know how many bits of graphics PlayStation 2 has?" And she obviously did not, nor did she very much care. "It has 128 bits," I said. What you are playing right now has 16 bits of graphics (DKC 2).

Even though when I was younger playing on my Super Nintendo and marveling at the graphics of DKC, I still had to take a step back and marvel again, at age 22, at the beauty I was witnessing on the television in front of me. The detail, the smoothness, and the rich color that was before my eyes in only 16 bits of graphics was utterly stunning. And you have to remember folks, this was more than ten years ago.

When my friend was playing Super Mario Brothers, I thought that the Goombas, in all of their 8 bit form, were highly underrated as far as graphics go. The next time you get a chance to view a video or play the game, I want you to really look at the graphics. I understand it's only 2D, but the fact of the matter is that 23 years ago that is an amazing accomplishment.

It boggles my mind what kind of graphics we will be having in our favorite games in another ten years when I *GASP* hit my thirties. But even though we marvel from year to year at the graphical designs, we have to remember our roots and give credit where credit is due. That's why I wrote this particular blog post (and also because I haven't written in about a week, life is getting in the way).

Enjoy the videos!

-Jeremy aka Adridius

P.S.- The PS3 Madden 09 review will be up soon.