Friday, February 29, 2008

Too many guns...what about that plumber dude and fast blue guy?

I chose the PS3 picture version cause I like Sony better. HA!


As I was reading Game Politics (which I updated that that is where I received my quote on my "Bigotry loves company" post) I came across a professor who doesn't particularly like the creative development in the gaming industry.

Prof. Michael Hoechsmann of McGill University told the Montreal Gazette that,

"The game industry is not doing us any favors by continually choosing subject matter and adventures that involve guns, violence and warfare."

What started this whole answer was a question about the new game Army of Two that a reporter had asked Hoechsmann about. The game revolves around players taking the role of mercenaries.

Hoechsmann went on to add,

"There is a tremendous lack of imagination on the part of the games industry. I think it’s barbaric. I don’t understand why there can’t be a greater diversity of titles."

Now, before I go into what is innacurrate about the Professors comments, I must show him a little love by what he said on his third quote.

"It would be far too simplistic to suggest that playing a game of this nature would cause someone to want to be a mercenary. At worst, what long-term exposure or even a very sustained exposure to games like this can do is that it can have some effects on the cultivation of attitudes and world views."

Ok Professor, I can see what you are saying. But I must admit, you are wrong when it comes to the creativity of games. Check out Lost Odyssey or any of the Final Fantasy series and tell me those arent creative from a story and written perspective. And some of the biggest games in the world have never touched guns, i.e. Sonic, Mario, heck Zelda uses a sword. You have sports games, puzzle games, strategic games, games that no one talks about, and yet because some of the more popular titles happen to be your BioShocks and Call of Duty's, doesnt mean that those kinds of games make up the majority of the titles.

Furthermore, if that is truly how you feel about the gaming industry, I would be interested to know what you think of movies, TV, and books. I think our society in general has an interest in violence and it comes in many forms, not just in the most popular video game title. Am I saying this is a bad thing, no, because people need to know the difference between fiction and reality, but don't single out video games as the only media to have violence in it's huge library of varied games.

Furthermore, you say the games industry doesnt do us any favors by making warfare games. Professor, with all do respect, I can't turn on a news show without seeing someone who has been shot and killed or hearing about how another one of our brave soldiers has died or been injured in the war. Warfare, especially now, is accessible and real, video games are fake. And like with any medium, of course if there is a story it is going to sway you toward an opinion, there is nothing wrong with that even if it's not the intent of the product to do so. ANY medium tries to sway the consumer into a certain way of thinking or acting, so again, don't single out video games.

But lastly Professor, although I disagree with your former comments, I have to give you credit for saying that this game wouldn't make someone want to be a mercenary. You caught me off guard with that statement. So with that I show you respect and give you kudos.

To all my readers, thanks for the comments and keep enjoying the content.

Jeremy aka Adridius

Lost Odyssey is...is (tear)..wonderful

Mistwalker made me immortal!

Lost Odyssey is nothing short of a memorable heart-felt experience. When I first heard of this game coming out, nothing in me cried out for joy. I didn’t anticipate it and even after looking at the commercials for it I wasn’t sure I wanted it. I am a huge Final Fantasy fan, and even after I heard that Hironobu Sakaguchi himself, who was the producer for numerous Final Fantasy games including my favorite, FF7, was heading up this game and bringing a little flavor of the Final Fantasy series, namely the style of music and production side of the story, I still was a little anxious, but nothing to die over. That was until I started playing what I consider to be one of the best RPG’s out right now.
From the start of the game you are in the middle of a battle and your main character that you control is an immortal by the name of Kaim Argonar. Kaim is quiet, and emotionless in the beginning. He is one of those main characters that if they really existed, you’d feel as if they could take you out whenever they wanted to, but they only did it if they needed to. Kaim is calm and collected and chooses his words extremely carefully in the beginning. For the first couple of hours in this game you don’t do much fighting. I would suggest that if you are a gamer that just likes to pick up and play and then put down, don’t do that with the first few hours of this game, you may not be able to continue with it diligently; because in the beginning there are a lot of cut-scenes that set the story for you. The council of Uhra has asked that, since you are an immortal, you go investigate some magic energy in a place called Grand Staff to see if it is stable or not. They have stripped a character named Gongora of his responsibilities in overseeing the Grand Staff project and he is not to continue until you go check it out.
From here you will notice that the graphics aren’t anything to be particularly proud of. They are great at times, not excellent, and the attention to detail to other body parts other than the face could have been done better. I have to admit, I’ve seen some cleaner cut scenes on the PS2. Granted, this isn’t Advent Children we are talking about, but I would have expected better in-game play graphics, in-game cut-scenes graphics, and theatrical cut-scenes graphics. Sometimes it appeared polished, other times it appeared grainy. There were times even when tears seemed to just be messing up peoples faces graphically than looking as if they were tears. And although it didn’t happen often, it was noticeable that when the characters spoke, it looked like they were baby dolls whose mouths just moved up and down with sound coming out rather than them seeming as if they were actual human beings. Overall, it wasn’t anything atrocious, but it definitely could have used more polish.
On your way to seeing if Grand Staff is stable and can continue production you establish a partner relationship with another immortal named Seth. Before you can fully depart on this journey to check out Grand Staff you meet a man named Jansen who became my favorite character in the game. He is my favorite character because he keeps the mood of the game balanced with his constant joking, sarcasm, and complaining. As Kaim, Seth, and Jansen are traveling through the woods to get to Grand Staff, Jansen is winded. Seth makes a reference to Jansen wearing out too quickly when it comes to them running through the woods. And Jansen replies, “Yeah…well I don’t wear out in bed!” Unlike Seth and Kaim, Jansen is mortal. This plays an important role with learning new skills.
A skill link is an action you can take with immortals when equipping them with skills. For immortals to learn new skills they must be linked to a mortals skill who is battling with them. The immortals learn new skills through the gaining of skill points. You gain SP by winning battles, just like you gain levels from winning battles. Depending on the type of skill depends on how much SP you need to learn the skill. Once the skill is learned you must equip the skill into a designated skill slot to use it. Learning SP for your accessories is the same for immortals. Mortals can equip accessories no problem, but for an immortal to take full advantage of an accessory they must learn it with SP.
The battles themselves are not particularly mind bending. It is your basic turn based JRPG. You don’t have to worry about taking too much time on one move because it isn’t like Final Fantasy XII or X-2 where if you don’t pick your action quickly enough you’ll get attacked anyway. Leveling up is pretty interesting as well. Most RPG’s I’m used to playing require that if you want to beat a very strong opponent you have to spend a lot of time wandering around leveling up your characters. In Lost Odyssey, yes you will have to level up, but you will be pleasantly surprised how fast you level up. This helps for party members who are not in your group that you may want to have in your group. Instead of having seven fights to get one level higher, it might only take three or four, and in the mean time your party members who are already at a strong level for that area level up very slowly. All in all this makes it easy to keep the characters levels balanced.
Since leveling up is not hard to do, most boss battles can easily be passed in one turn. This isn’t to say they are a cake walk because even at my most strategic I had trouble with some battles, but for the most part if you are keeping up with new weapons, amulets, magic, and skills and fighting every monster you come in contact with toward getting to the boss, you should be fine.
Now to the meat of what this game is all about, the storyline and the way it is presented. It is irrefutably infallible. Excellent. Exemplary. Flawless. I fell in love with every character in a different way. Even the characters I wasn’t too fond of I fell in love with. Even the villain of the game, (who I will not mention because it is a bit of a spoiler even though it is a few hours in), you come to hate him. When I played Final Fantasy VII, I didn’t hate Sephiroth, I just wanted to beat him to beat the game. In this game, I absolutely hate the villain and cannot wait to see him die. That can be accredited to Sakaguchi who has made the villain believable and not corny by any means.
Sakaguchi managed to incorporate sound, music, and text to make a stunning experience. One clear way he did this was in Kaim’s (and sometimes other immortals’) memories that are revealed to him throughout the game. The interesting aspect of both Seth and Kaim (and other immortals you will encounter in your journey) is that they have completely lost their memories. So when Kaim regains his memories and you get to read the story that goes along with the heartfelt memory, you become attached to Kaim in a way that you won’t be attached to other main characters in games. When Kaim regains his memories there is no theatrical clip, it is simply text, background artwork, music, and sound. The text will appear on the screen, but in a fluid motion that may go along with the word that is being seen on screen. For example if you see the word’s “He poured him a glass” poured may come down from the top of the screen and you will hear a glass filling up. At other times when the memory is getting emotional, the tender music, reminiscent of Final Fantasy’s composition, will play at the exact right moment. You have to read all of his memories though to get the full experience that is Kaim and the game as a whole. If you do not read the memories you will be skipping a crucial part to the emotionally tied story line.
The cut scenes themselves are also done beautifully in terms of acting, and music. The producers did a great job in capturing a moment with the music and actors voice to the point that if there is something funny you will laugh, and if there is a sad scene, you will cry as I did no later than the first disc. Lost Odyssey is not simply a game, it is an epic experience. It is clear the producers were aiming for that because you will rarely get frustrated in this game. It is very forgiving. If one character gets KOed in a battle, after a few turns they will be revived. If you save with no MP or no HP and come back and load your game, your party will be at full health and MP. Although sometimes it seems save points can be spread out, at other times they are extremely close. So in the end it all ends up balancing out.
With everything considered is Lost Odyssey the best RPG experience on the market? If it isn’t it’s making a strong push toward at least being the best on the 360. It is however near the top as far as an intimate storyline and a true JRPG. Lost Odyssey is definitely not a game for the pick-up-and-play gamer, it is for the committed gamer who has a true understanding of what a JRPG is supposed to be. And ultimately, it makes for a lovely gaming experience that you will always remember.

9.3/10

Jeremy aka Adridius

Thursday, February 28, 2008

GTA 100

If you starred at this cover for as long as it took you to complete GTA IV you, this would be the only picture you EVER remember!

WHAT..THE...FRICK! Seriously. This is excellent, and daunting news all at the same time. I have come across some rather scary, and yet exhilarating information. Videogamer is reporting that a Rockstar "spokesperson" who wasn't named has mentioned that Grand Theft Auto IV will be the size of a massive RPG. It will take about 100 hours, so he says.

"If you're not in a rush and you answer the phone when it rings it'll take about 100 hours to complete. It's harder to distinguish between main and side missions - there are loads of both. But there are more main missions than side missions. It's not as clear cut as it used to be because of the phone."

To put this in perspective, if you sleep for 8 hours a night and you tried to stay asleep the time it took you to complete GTA IV, you will have slept 12.5 nights.

If you work out for 30 minutes a day you would have worked out 200 times.

If you play this game in the time you usually work and you get paid $10 an hour, you will have missed out on $1,000.

If you eat one slice of cheesecake in two minutes, you could have eaten 3,000 cheescakes by the time you finished GTA IV.

Since Heavenly Sword only takes an afternoon to beat, lets assume that's 3 hours, you could have played HS 33.33333 times in the amount of time it takes you to beat GTA IV once.

You could also watch 33.3333 NFL games in the time it takes you to play GTA IV. And if you're only watching one team a week you would have to watch 2 full seasons. Think about that.

You get the picture.


GTA IV may be the first game I buy and say to myself, "I pulled one over on Rockstar." Why would I say that? Because this game could keep the average person (with a job and other responsiblities) busy for at least a year or so. Seriously, think about that for a moment. Not only will it be a fast paced, uncut, GTA experience, but it lasts...for a LONG time. How wonderful is that? It's like being able to eat your favorite dish and enjoy it even if you have twelve courses of said dish. I am so happy Take-Two realized how crooked EA was trying to be in the 'if-we-cant-beat-em-buy-em' fiasco they tried to pull last week. GTA is Rockstar, it doesnt need to be tainted with an ugly EA on the front cover. Oh man, can you feel the excitement brewing, this is going to be one of those games people talk about for YEARS.

And to all those readers waiting for the Lost Odyssey review, it's coming I promise.

-Adridius

Monday, February 25, 2008

Take Two says Shove IT EA!

NIKO: Did you hear man? EA is trying to ride my pony and piggy back off my success...you know what i have to say about that? *EXPLETIVE* EA!

Hey to all my devout readers. I am terribly sorry I havent been writing in a little over a week, but I have good reason. Consolemonster.com is keeping me busy in a Lost Odyssey review which will debut there sometime next week and should debut on here sooner than that, aren't you lucky. Here's a little teaser, I love the game. But anyway back to a story.
EA has tried to maneuver it's way into another video games pockets again and steal their soul. EA has has tried to buy Take-Two which is comprised of Rockstar, 2K, and Firaxis. I don't know about you but this seems underhanded. All in all EA would buy Take Two for about 64% of the shares and it would cost them $2 billion. Yikes, that's a lot of mula, but hey, EA's got plenty of money to burn. So who in their right mind would decline this. Well...Take Two. Here's what they had to say,

"After careful evaluation, the Board has determined that EA’s proposal substantially undervalues Take-Two’s robust and enviable stable of game franchises, exceptional creative talent and strong consumer loyalty. We believe EA’s unsolicited offer is highly opportunistic and is attempting to take advantage of our upcoming release of Grand Theft Auto IV, one of the most valuable and durable franchises in the industry. Furthermore, the offer values the Company at a significant discount to its public peers and does not compensate Take-Two for its intrinsic value and the substantial synergies that the proposed combination would create.”

Robust and enviable? Oh I love it because it's true. BioShock, 2K sports basketball (college and pro), Elder Scrolls, Grand Theft Auto, these games rock. What does EA have? Madden and...Madden..and...Madden. Ok, Fight Night is good, but come on it doesnt compare to the success and impact that some of the former games that 2K and Rockstar have made. You know what this tells me about EA? Just like when they got the exclusive rights to distribute and NFL game, they are trying to eliminate the competition not by beating them, but by making them not exist. Plain and simple. And for Take-Two's pride, I hope they do not let EA buy them and I hope the public feels the same way.

Thanks for being patient with me readers, I'm almost done with Lost Odyssey. Stay tuned.

-Jeremy aka Adridius

Monday, February 18, 2008

No More Heroes Review

Big swords, hot girls. Get this game.

From the start of No More Heroes, and by that I mean the title, this game realizes what it is. It is a game that understands its identity. No More Heroes, through and through, does not try to be more than it is, it just tries to be itself. Which is something spectacular, especially since there are so many copycat games out there. A few things No More Heroes is not. It is not serious, it is not Grand Theft Auto, and it is definitely not for kids even though it bears resemblance to a comic book. It won’t take you long to realize these things because it’s not everyday you see a bathroom stall as a save point.
No More Heroes stars Travis Touchdown. His name says it all, he’s all about games. And his game involves trying to become the number one assassin in the world. When the game begins, you start off as number 11 and progress through the game by beating the next rank above you. In the opening scene, you hear Travis tell you what he’s all about, and says that if you are ready, press the A button. Immediately you feel a sense of, “Yess! Let’s go kick some butt!!”
From there you see that the graphics are more of a comic book style. The difference here is, when I think of comics, I think of lush colors, No More Heroes is very washed out and mute. This is not to say that the characters were not well done, they are well detailed for a game which doesn’t look like most of the ‘polished’ games we see today on the more powerful systems. I don’t know why No More Heroes decided to make their colors not as warm, but after a while I started not to care as much as I did when I first started playing it, because the game-play, and the game overall took my attention away from this aspect.
The controls are what really set this game apart from other Wii games. And other Wii games need to take note of this. Travis carries around a beam sword that fairly resembles something you might see in Star Wars. To the average Wii player, one would assume that if you want to slash right, you swing your Wii-mote to the right. This is not the case. Ubisoft makes it much easier. Just press A. The fun and most exhilarating part of the game comes into play when you do a finishing move. At the end of a combo, right when an enemy is about to be killed, an arrow shows up on the screen. It indicates whether the Wii-mote should be swung up, down, left , or right. So instead of swinging wildly until your opponent is dead, you get to finish them off with a satisfying kill, such as slicing the enemy in half, or decapitating them.
One of the faults of No More Heroes is how drawn out it can get. The game-play can get very dull since as an assassin, you have to make deposits to even get in ranked matches. To do this you must go do odd jobs as a “third-rater”, such as saving kittens, mowing lawns, sweeping for mines, garbage collecting, and filling up cars with gas, just to name a few. And in these “third-rater” jobs you use the motion controls effectively, but don’t overdo it. Upon completing these tasks, Travis is then able to go to K-Entertainment, that has other “shadier” jobs to do that pay quite a bit more than the “third-rater” jobs. These involve killing a CEO of a pizza company, killing so many enemies before you die, and, well, killing enemies. Completing these jobs will earn you large chunks of money to not only deposit in the ATM for the next ranked match, but to also buy upgrades for your beam sword, buy new beam swords, and get training from wrestling video tapes, a personal trainer who helps you with vitality, strength and beam sword combo, or buying new clothes.
Do not mistake this free-roaming ability to buy things for a Grand Theft Auto. It is not GTA by any means. Driving from place to place on your ridiculously huge motorcycle is boring, the music is always the same, and the people and cars don’t interact to anything you do. Yes I can run a person over, but it’s not nearly the same experience. The most fun thing to do was seeing how many palm trees in the median I could knock down in a row.

No More Heroes does have its strong points however. It’s the characters. First, Travis loves porn videos. Every time you win a ranked match you have two messages on your answering machine. The first is always from the video store reminding you to return a video, which is always a porn video, and the second is a person telling you what rank you have moved up to. The personality of the woman who is telling you to return the porn video is very amusing considering she is trying to be professional while saying something unprofessional such as, “Please return ‘Air Force One: The first lady rejoins the mile high club’.” Travis’ dialogue with the people he is about to fight, and with the woman that is employing him (who he is trying to get in bed if he becomes number one), is also hysterical. There were numerous times throughout the game where Travis seems to be a hard as nails assassin, but then will joke with the person he is about to fight. And they in turn will joke back. For example, one person that you must fight is a magician, and Travis actually goes to see the magician perform. The magician calls him up on stage to help him perform and Travis is dumbfounded that he, of all people would get chosen. His face resembled a child who realized they got an unlimited shopping spree at Toys R Us. The irony is that they are about to fight a gruesome battle with blood and guts, but Travis is just all too happy to be included in the magic show. By far my favorite line of the game is when a certain character named Sir Henry interferes with a match of Travis’ and Travis is pissed and says, “But Sir Henry Mother F***er ruined it!!” That’s just the kind of guy Travis is.
The supporting characters, specifically the ranked assassins you must kill, also have a distinct personality. The mood of the game is so easy going that until it is time to fight, you will forget that you are a murderer, and that you are fighting murderers, that’s how comedic it feels at times. But, at the same rate, some of these ranked matches are frustrating and really require that you be patient and study what the opponent is doing. You can’t just hack and slash in ranked matches and hope to be ok, you will die sooner than you think.
The sound of the game leaves more to be desired however. The script and performance of every major character was flawless in my eyes. But the sounds from other non-major characters, such as the enemies you have to kill, was far too repetitive. I can’t tell you how many times I heard, “Are you prepared?” before I was about to fight a goon, and after I killed them I heard, “My spleen!!” Which was funny the first couple of times because their spleen is the last thing they should worry about since I just chopped off their head. But after a while, it became so routine, I wondered why the same genius’ that came up with the script couldn’t do a better job of incorporating more variety into the speech of their minor characters. The speech of these enemies, coupled with the fact that before every cut-scene you hear the same sound from the guitar, gets old.
Don’t get the wrong idea here though, No More Heroes is a solid game. It is a fun game, and it is a game where you can easily connect with the characters since they come off as normal human beings. The characters are likeable, the story is funny and actually has twists that you wouldn’t expect, and most of all, No More Heroes does not try to be anything but No More Heroes. It doesn’t take itself too seriously by any means. Sure there are a couple Star Wars rip offs such as the beam sword and some of your enemies looking like they wear storm trooper helmets, but all in all this is a unique game, with just the right amount of motion controls that gives enough in cast, speech, game-play, and story to keep you wanting more.

Overall Score 8.7


Adridius

Bigotry loves company

Me: Hey guys your just gonna take that?!
Them: We are gonna be the bigger men and walk away.
Me: Good for you, but I have to get this off my chest.


Yet again, Jack Thompson is trying to say that games such as Grand Theft Auto are...let me get this right..."murder simulators." He even went so far as to get on destructoid itself and write a post saying,

"We need to get you sociopathics kiddies off these murder simulators and back to doing your homework."

Really Mr. Thompson? If this is indeed you and not some poser. And if I were to call you a video game bigot would that be fair? Or maybe your displaying a form of prejudice just to get your face out there. Seriously, I'm not comparing hating video games without playing them, to hating people without getting to know them, but come on Mr. Thompson, you sure seem like you have an agenda. And your agenda is ignorant especially when you ignore the facts.

Grand Theft Auto is not a murder simulator. Grand Theft Auto is a game that is rated M, for mature audiences. Grand Theft Auto does not walk you through the process of finding the right bullets for the right guns, and the right time of day, to kill the right people, with the right tools and the right silencer, and hire the right lawyer to get you off your oh so wrongful conviction. No, Grand Theft Auto is none of these. But I don't have to prove it, let me give you a quote from an expert. This is from Robert Gauss who is an EXPERT on simulators because he has worked with simulators for the US Army (from what I understand, they are pretty credible, fight on troops).

“Simulators” are devices used to mimic the actions and functions of a real thing, a real situation, or both… and usually involves some sort of realistic motion…

How well does GTA simulate murder? Just even a cursory look can see how GTA fails this test: Everything is presented via a 3rd person view… weapons auto-load and auto-aim… computer people mostly walk and drive around aimlessly and helplessly… computer people don’t… act in a realistic manner when attacked… bodies disappear and respawn — hardly like murder if they keep coming back to life

Our “gang games” mentioned above do not even represent murder, but rather a cartoony environment… It’s not just unfair to call Grand Theft Auto a “murder simulator,” it is laughably incorrect…"


Not only incorrect, but laughably so. So Mr. Thompson, why don't you get off your made-for-ignorant-tv soap box and start doing some research. You could start by, uh, I dont know, actually playing some of these games instead of just saying they are making our youth learn how to be murderers. You're like a little kid who says, "This is better because I said so" rather than finding out why it is so. Which in this case, you are not right, by any means. You talk about children being juvenile, maybe you need to take a look at your argument. Get the facts Jack! (That rhymes if you didn't know)


Jeremy aka Adridius

Update: These quotes were obtained through gamepolitics.com for those of you who were skeptical of the legitimacy. Here is the link. http://gamepolitics.com/2008/02/17/what-is-a-murder-simulator-exactly/

Sunday, February 17, 2008

Things only get harder as you do better

"Aw man, just when Devin made a great play the computer...errr the colts found a way to make me fumble...stupid DDA!!"


I came across a blog on destructoid.com talking about the good and bad of Dynamic Difficulty Adjustment, or DDA. I have always figured something like this exists, but never have been able to put a name on it. And I've only figured this exists in sports or racing titles, but apparently developers of other games have tried to implement DDA as well.

If you don't know, DDA is supposed to compliment how the gamer is progressing through the game at a given time. If the gamer is doing worse, the game is supposed to "help" them do better, if the gamer is doing outstandingly good, the game is supposed to keep the gamer "challenged." In theory, this is an excellent idea. But there are two problems I have with this, one of which destructoid mentions, and another I came up with all by myself (aint I smart?).

The first is what destructoid mentions, how does the AI realize when it is actually borderline cheating. In some games you can be doing very well and the AI will realize it and up the ante. The problem with this is what if their ante increases ten fold every time you do well? It's almost as if you are on the hardest difficulty. In turn, what if you progress through the game by doing the bare minimum and are able to beat it no problem because you didn't conquer it, therefore the difficulty didn't increase ten fold, but actually came down to your level? The easiest example of this is the Burnout series which has it so that if someone is in first place and you are in last, you can catch up with them, but then if you get in first and start boosting to no end, somehow, they are right on your tail. And what if in an RPG, you gain level, because that's the point of an RPG, but with each level gained, the competition gets harder, not more level?

The second problem I have with this is the satisfaction of a gamer. If I end up beating Ninja Gaiden Sigma one day, I'll know it's because I'm the man. But if I found out that DDA was being used because I sucked so badly, how should I feel then?

If games can gauge how much extra "help" I need such as giving me a bit more health or ammo or things of that nature to the point where I do not even notice it, then that is a great use of DDA, but if it just keeps getting harder and harder where I never feel as if I have a grasp on the game, then that's not worth it. Nor, I would argue, is it worth it to not have a full dominating experience just for the sake of not doing as well so that in turn you are able to beat the entire game. Hopefully with new technology we'll be able to make DDA run so smooth, no one eve knows it exists anymore.

-Jeremy aka Adridius

If you want to read the blog on destructoid, here's a link:

http://www.destructoid.com/good-idea-bad-idea-dynamic-difficulty-adjustment-70591.phtml

Saturday, February 16, 2008

Ninten-cats?

Awww how sweet. What? Huh? Um, yeah, manly time. This game looks strong and, tough and, oh who am I foolin, this game looks stinkin sweet (not as in cool, but as in adorable). Yeah, I'm very secure in my manhood, I think cats are cool animals and who didn't have fun with Nintendogs? I know, for the short time I played it I felt like a tool, but I felt like a tool that was having fun. Now I wonder what all of the people in the airport will think if they see me on my DS petting a virtual kitty (get your mind out of the gutter).

-Jeremy Aka Adridius

Enjoy the vid. It is stinkin cute.

Ultra-Violent eh?

ONE TIME OFFER! PLAY US AND IF FOUR YEARS YOU'LL BE VIOLENT...ER ULTRA-VIOLENT!! YAY OBJECTIVE JOURNALISM!


Wow. You know I really need to stop saying, "Wow" as if I'm surprised, because people will try to make up anything they want when they write a story with an agenda. Don't know if you've heard about the New York Post's article titled, "COLLEGE KILLER CRAZY FOR VID GAMES." It talks about reasons why Stephen Kazmierczak may have shot a number of his classmates at an Illinois University. Understand me, what happened was tragic, but what the New York Post is trying to do is sick. For the first few paragraphs (and let's be honest, thats further than most Americans get with news stories), it talks about how this man played Counter-Srike, which they describe as an "ultra-violent" video game four years ago. Did you get that? Here, check out this quote directly from the article.

"[Stephen] was obsessed with an ultra-violent video game, dormitory mates said yesterday.

Stephen Kazmierczak, 27, played the wildly popular game Counter-Strike while studying sociology at Northern Illinois University in 2003 and 2004."

HE PLAYED THE GAME FOUR YEARS AGO! This is the first time I've heard of someone insinuating that a game played FOUR YEARS AGO influenced a shooting that took place in the present. Why are people trying to be so hard on gaming? I'm sure this "objective journalist" didn't even try to find out how many other people on campus have played violent video games in the past four years. No, that would be fair and totally go against the agenda of trying to make video games out to be the anti-christ.

Why do people in news hate this medium so much? Why not talk about the violent TV shows or movies he watched. Or, here's a new one, see if he's read any violent books that may have been a requirement for one of his classes, or that he read for leisure. No, heaven forbid a book ever gives anyone the idea of killing someone. Loved the Da Vinci code folks. Seriously, if you want to be fair and balanced, be FAIR and BALANCED. If you want to work for a tabloid and make up angles, do that. Don't mix the two. It's disgusting!

-Jeremy aka Adridius

Update: Here's a link to the article:

http://www.nypost.com/seven/02162008/news/nationalnews/college_killer_crazy_for_violent_vid_gam_97871.htm

I wanted to put this up here too because this press release needs to get out.

This just in from Entertainment Consumers Association president Hal Halpin:

"We’d like to extend our condolences to the families, friends and classmates of those who were affected in the school shooting at Northern Illinois University.

Separately, we are disgusted, but no longer shocked, to find that anti-game activists are again rushing to conclusions about what drove Stephen Kazmierczak, the clearly disturbed 27-year-old who police say was responsible for this tragedy, to commit such an act.

Blaming video games for the behavior of the mentally-challenged is vile on many levels. And, as Generations X and Y mature, it is extremely likely that just about all of us have played at least one video game at some point in our lives.

Drawing a parallel between games and violence without any substantive proof is sensationalism for its own sake. This is a sad event, made worse by the irresponsible actions of attention-seekers and the media that has given them a platform for their reckless venom."

I concur.


Friday, February 15, 2008

Blu-ray-ave of the future?

THIS....IS....BLUUU RAYYY!!!!


It's official. Well not totally official. But it's getting pretty close to being technically official. Blu-ray is getting closer and closer and closer to kicking HD-DVD's hiney out the door for good. Wal-Mart, yes Wal-Mart, otherwise known as Wally World, has announced that they will phase HD-DVD's out of their Wal-Mart and Sams Club stores over the next month. Here's a quote that I got from destructoid.com:

"We've listened to our customers, who are showing a clear preference toward Blu-ray products and movies with their purchases," said Gary Severson, senior vice president, Home Entertainment, Wal-Mart, U.S. "With the customers best interest in all we do, we wanted to share our decision and time-line with them as soon as possible, knowing it will help simplify their purchase decision, increase selection, and increase adoption long term."

Long term eh? I'm glad that I got a PlayStation 3 and actually risked buying blu-ray movies that may have been phased out and not usable on any other systems in the future except my PS3. But, looks like I made a good decision, and looks like Sony is genius. Cause all those cool Blu-Ray commercials we see in Target actually worked. Wait, Target isn't Wal-Mart, but you all know what I mean.

-Jeremy aka Adridius

Tuesday, February 12, 2008

Spore-iffic


All of you that have been waiting eagerly, anxiously AND patiently all at once, take a deep breath, Spore finally has a date with video game destiny. That date is September 7, 2008. I personally have not been waiting for this game years since it was announced, however, since I've heard of this game I have been hearing updates on it for months now and one constant was that people were utterly disappointed that there was no set release date. Well now my fellow gamers, there is. Here is a quote from the first official Spore newsletter from Will Wright.

"While we finish up the game over the next few months, we'll be sharing more information with you and other fans. As a newsletter subscriber, you'll be among the first to get new Spore information, screenshots, videos and other cool features from the Spore team. Check out our launch date teaser, and of course you can visit Spore.com for updates anytime."

So if you've been dying to see some new content on Spore, now there is an official website that has all new screenshots and videos for those of you who can't get enough. As for me, I'm playing the waiting game for the release of Final Fantasy XIII and Versus XIII and also playing the hoping-praying-anxious-ishouldsendthemaletter game that Squeenix (Square-Enix) decides to remake my favorite Final Fantasy, Final Fantasy VII. I get choked up just thinking about having to live through Aries' death again, but this time in beautiful 1080p HD, oh that joy.

-Jeremy aka Adridius

Monday, February 11, 2008

Bill Gates killed Captain America

DANGIT MICROSOFT!!!

It is to my utter despair that I relay the news that Microsoft has officially killed the Marvel Universe MMO. This game, whenever it was supposed to come out, was one of the main reasons I decided to get an Xbox 360, because I'm more of a Sony guy. Here's the reasoning by Shane Kim, who is Microsoft Gaming Studios' head.

"When we first entered into the development and agreement of the development of 'Marvel Universe Online,' we thought we would create another subscription-based MMO. And if you really look at the data there's basically one that's successful and everything else wouldn't meet our level or definition of commercial success."

So...Mr. Kim, because you felt you couldn't get people to pay to play online, you squashed it? Talk about pessimism. And, another thing that really teeters my totter is why does there have to be a subscription anyway to play this game online? Look at Guild Wars. Whatever, I can't believe they decided to do this. Here's hoping Sony, with it's free online gaming (as of now) still decides to let Superman live.

Adridius

Friday, February 8, 2008

84% not good enough

What if Mario was M? Parents probably wouldn't even notice, because itsa ME Mario!


To all the parents out there who say video games are getting worse and worse. To all news organizations that say video games are too violent and contain to much sex. To all the politicians who are trying to ban games. Tell me why, in the middle of your, "games are going to bring about the birth of the antichrist" talk you never mentioned that only 6% of games released last year were rated M. For all of you that don't understand that, it's as if only 6% of the movies that came out last year were rated R (that's not the case, it's just a comparison). Here's a quote from 1UP.com about the research.

"The Electronic Software Ratings Board...[found that] out of the 1,563 games the ESRB assigned a rating to last year, only 6% were given the M rating. That works out to roughly 8.5 out of every 10 games in 2007 being deemed appropriate for player of at least 13 years."

Amazing. Actually, no it's not amazing. Because of the whacked out people who always crush video games and say they are ruining our youth, you'd think someone would notice that when they go to a game store that they see more E's and T's than M's. But the problem is, the M's are all they want to see.

It's like a person who refuses to see the positive and choose to look at the minute percentage, in this case 6%, of negative, well in their view. And while I'm at it, why do so many people judge games they do not even play. Unlike a lot of rated R movies I have seen, most rated M games I have played are not rated M so that they can be over the top, it's just that the game and story line and action call for it to be rated M. Some rated R movies I've seen go out of their way to insert a sex scene or the say the F word 200 times, just because they can. I'm not saying their are games that don't do that, but I haven't seen many of them.

So before all you crazed "back in my day" people start going insane over how bad games are, look at the facts first.

-Jeremy aka Adridius

No..Wii love PS2

He Love? She love? Wii love...PS2

I came across some interesting figures today courtesy of Kotaku.com. There was research done by Oricon that surveyed 250 Japanese players on which systems they are buying.. I don't know about you, but I've been jealous all my life of how Japan can get so many cool games earlier than we can, but hey, that's the circle of life and I'll have to live with it. But it is quite interesting to see the type of systems they most value and then when Oricon is able to get figures from age groups and genders, that makes it all that more interesting. I have to say I was surprised that the Wii was the least owned system and that it was in no other age group or gender lists top 5. This might be due to the "high demand, low supply", but even so. The DS however, well that was to be expected. As far as PS2, think about when that system came out (early 2000) and it's still going strong over here in the U.S. and in Japan. If that's any indication to what the PS3 will experience I feel more happy than Tom Cruise jumping on a yellow couch.

-Jeremy aka Adridius


1. PlayStation 2: 62.3 percent
2. Nintendo DS: 55.4 percent
3. Super Famicom: 42.5 percent
4. PlayStation: 37. 5 percent
5. Game Boy: 34.3 percent
6. Game Boy Advance: 31.8 percent
7. Famicom: 28.3 percent
8. NINTENDO64: 25.4 percent
9. PSP: 17 percent
10. Wii: 16.4 percent

Women
1. Nintendo DS: 62 percent
2. PlayStation 2: 58.5 percent
3. Super Famicom: 40.3 percent
4. Game Boy: 36.4 percent
5. PlayStation: 36.2 percent

Men
1. PlayStation 2: 65.7 percent
2. Nintendo DS: 49.3 percent
3. Super Famicom: 44.5 percent
4. PlayStation: 38.8 percent
5. Game Boy: 32.3 percent

Teens
1. PlayStation 2: 64.1 percent
2. Nintendo DS: 55.8 percent
3. Game Boy: 51.1 percent

20s
1. PlayStation 2: 70.2 percent
2. Nintendo DS: 56.9 percent
3. Super Famicom: 42.7 percent

30s
1. PlayStation 2: 60 percent
2. Nintendo DS: 51.1 percent
3. Super Famicom: 39.1 percent

40s
1. Nintendo DS: 58.1 percent
2. PlayStation 2: 54.4 percent
3. Super Famicom: 42.8 percent

Thursday, February 7, 2008

Twisted Metal..PS3...GASP!

Sweet Tooth: "Come closer, I have a secret"
Me: "Is it a new Twisted Metal game? OMG IT'S a KNIFE!..wait no it's a twisted metal game..AHHHH *GASP!*"

I have (GASP!) heard that the PS3 is coming to Twisted Metal in 2009. Wait, thats backward (GASP!). It's true Twisted Metal is coming to PS3. David Jaffe, on the development team for Eat Sleep Play, which could be developing Twisted Metal said,

"All we have said is that we have a three-game contract with Sony. Those games are PlayStation 3. We have started development on the first of those three games a couple of weeks ago. Realistically, that game will see the light of day at the end of 2009, maybe a little later or sooner, we'll see how things go."

It's about time Mr. Jaffe. That's a cool name by the way. And people with cool names make cool games. It kind of sucks that I have to wait till toward the end of 2009, but at the same time that makes me excited because I have faith the game will be done right. OMG can you imagine online rankings and online play with Twisted Metal? I'm laughing like Sweet Tooth over here I'm so happy.

If I find anything else about this game in the coming days I'll just add to this post. Keep a lookout.

Update: no more than 2 minutes after I posted this. Here's a quote from Jaffe himself.

"Twisted Metal is coming to PS3." Guess that answers it. Thank you Sweet Tooth, you will grace my presence again. Please don't stab me. Stab Roadkill.

-Jeremy aka Adridius

Wednesday, February 6, 2008

It's official, Fox hates Video games like God hates satan

Want your world to stay like this?
Fox says don't play video games....huh?

Ok. I have to calm myself down before I get angry. I was on destructoid.com earlier today (some great stuff by the way, check it out and mention you heard of them through me) and I found a blog talking about how Fox news (yes that's fox with a capital F) did a story on how "Video games may hurt nature." Of course, Mr. D-toid (thats a short version for destructoid for all of you that don't know) is quick to point out that the actual research that is done for the segment blames TV and computer activity as a whole. The gist is that because people are spending so much time indoors, they won't have an appreciation for nature, and thus won't care what happens to it.
Oh well that makes total sense coming from a TV NETWORK! Let's all stop watching 24, the Super Bowl, The Sara(h?) Connor Chronicles, Family Guy, American Dad, The Simpsons, and so forth, because we are ruining nature by supposedly 'not caring'. But no, Fox didn't take the time to talk about them, they wanted to put more blame on Video Games and point out how the apocalypse is inevitable because 8 year olds named Timmy like to play Nintendogs instead of playing with their real dog outside. Or that one kid who comes home every day and stays inside doing his homework all day because he's trying to get a job that requires him to be in an office where he types out facts and figures and then retires to sit at home and watch..omg.. FOX! Wait, that last part didnt have anything to do with video games...
What's even more is the researchers themselves do NOT, I repeat, do NOT single out video games themselves, Fox decided to do that with its own headline. I guess reading, writing, and arithmetic are all part of satan now because most of the time they involve being indoors. I guess cooking is out of the question, and grilling is better. And driving your car is worse than riding a bike. Come on people, really? Are you going to let this stand? And while Fox is at it, they might as well blame indoor beds and praise people who camp because they have a 'respect' for wild-life. John Deere thinks your lame Fox. Geez.

-Jeremy aka Adridius

Monday, February 4, 2008

You might win some (18) but you just lost 1!


I know this is a video game blog. I know the focus is supposed to be on video games, I will tie in video games, but first I want to say how elated I am that the Giants won. I am a Cowboy and a Packer fan, so I wasn't very happy when the G-men beat us, but I am over the top excited that the Patriots lost. Now all the talk of "are the pats the best team ever" can stop, now the "the pats are going undefeated" can cease, and the newly arrived topic "are the pats going to be the first 100 team on madden" will never see the light of day again, at least for now. As a journalist you want to be able to convey your thoughts clearly to an audience. Well my thought is "Woo hoo!! The Patriots won 18 games in a row and lost, choked, feel asleep, bit the big one, hit the wall, and whatever other term you want to use to describe what just happened. " I didn't want to hear about the god-like Patriots for the rest of my life. As a Cowboys fan I would much rather hear that the Giants are the Super Bowl champs, than to hear about the 19-0 Patriots for the rest of my life. I can hear about the Giants for a season, than the Patriots for a life-time. I am absolutely stoked to hear what all the commentators who were kissing up to the Patriots this year will say in the coming weeks about how the Patriots didn't win and how the Giants pulled off one of the biggest upsets in NFL history. All the people who said the Patriots were unbeatable, and especially all the idiots who weren't giving the NFC a chance at ALL no matter who the NFC team was in the Super Bowl. Those people that said that the Pats would be so far ahead at half-time that the game wouldn't be watchable. Those people that said that the Patriots could beat the 90's Cowboys, 80's 49ers, 70's Steelers and '72 Dolphins. Yeah, those people, I want to see them eat their words. Patriots, you might win some but you just lost one. Plaxico's prediction of a low scoring game with the Giants winning doesn't look so stupid after all huh? Congrats to the Manning brothers for winning back to back Super Bowls. Man...I am so happy.