Thursday, May 29, 2008

Tecmo Bowl is coming to DS [news]

Does this count as an alliteration?

Remember Tecmo Bowl? Well Tecmo Bowl remembers you and they are deciding to come back! It's like a long lost girlfriend that you thought you would NEVER see again, but you knew you'd never find anyone better, actually wants to come back to be with YOU. How amazing is that?

Good news, bad news time depending on who you are. The game is set to release for the DS in September (sorry console owners). Also a good news bad news depending on who you are, Tecmo Bowl may be getting developed for the Wii in 2009 as well. I hope that both versions will be playable and bring back solid memories of wonderful nostalgic times playing such a classic game.

So there you have it, nothing more, nothing less. I imagine since the NFL exclusive licensing is still Satan's ...er... EA's that Tecmo Bowl will use older players no longer in the NFL. It is being reported that Bo Jackson was approached to be in the game but he nixed it because he has other private investments that he is busy with. Guess "Bo knows investments."

-Jeremy aka Adridius

Wednesday, May 28, 2008

Prince of Persia 2008 style [news]

This Prince's tale is over, but another one is just beginning....
Click here for the new trailer


Prince of Persia in it's modern form is over. Today there is word out of Ubisoft that a new PoP is coming for the holidays later this year. Prince of Persia will have a new look, new characters, but will have the same Prince of Persia style with a few new gameplay mechanics thrown in.

"We will be including some things that worked well in Assassin's Creed in there," Benn Mattes , the games' producer, said. "But it will still clearly be Prince of Persia."

Wouldn't that be something? A game that takes Assassin's Creed mechanics and plugs them into an already popular Prince of Persia title; sounds interesting.

Some may be confused as to how this fits in with the old Prince of Persia. The short answer is that this Prince of Persia has nothing to do with the previous trilogy.

"There were hundreds of tales in Arabian Nights and this is just one of them," says Mattes.

In this tale the new Prince will find that he is caught in between a battle between the god of light and the god of darkness. Ormazd and Ahriman respectively. In this tale he will also be accompanied by a collaborative A.I. character named Elika who to me, looks pretty B.A. if you know what I mean.

Mattes stated that the game will take no less than 10 hours and no more than 50 hours to complete. This is music to my ears as lately it seems as if I go through games way too quickly ( I beat the storyline of GTA IV in about a week and a half, still I know there is more to accomplish).

Also on this post is a transcript of an interview that Kotaku (thanks Kotaku) did with Mattes. Enjoy the interview and hopefully one day I can say I interviewed the producer! Thanks readers, keep reading!

Jeremy aka Adridius

Could you introduce yourself and explain your role in the project?
I’m Ben Mattes, producer of the next Prince of Persia title.

On which platforms will this new PoP be available?
Xbox 360, PS3 and PC.
We are also developing a completely different game which is specifically designed for the DS.

When will the games be released?
Holidays season 2008.

Who is in charge of the development?
Ubisoft Montreal Studio, who has recently released Assassin’s Creed, is developing the next gen versions. Most of the core creative team has worked on the previous PoP trilogy; they know the franchise by heart.
The DS title is in the hands of the Ubisoft Casablanca studio, which is developing a strong expertise on DS titles.

How is it linked with previous PoP? Is having played to PoP the Two Thrones (or the 3 previous episodes) mandatory to fully understand the storyline?
Beginning with Jordan Mechner’s first PoP game back in 1989 to Ubisoft’s PoP Sands of Time trilogy, the Prince of Persia brand is like a collection of fantastic tales, drawing inspiration from the Arabian Nights stories. Possibilities for enticing storylines and characters are endless with such a rich, colorful, shape shifting and magical universe. So there are as many stories of the Prince as there are many versions of the Prince himself - they all co-exist, they all share prodigious abilities and a liking for dauntless adventures and trouble 

With Ubisoft’s new PoP video game, we are opening a new chapter in the Prince of Persia universe with a new story and a new Prince. Having played the previous episodes isn’t necessary to understand the storyline.

What is the storyline of the game?
Transported to a land of myth and legend, our Hero finds himself caught up in an epic battle between the primal forces of light and darkness: the God of Light, Ormazd versus his brother Ahriman, the God of Darkness,. Our Hero arrives just in time to witness the destruction of the legendary Tree of Life – an act which threatens to plunge the entire world into eternal darkness.

The Prince will have to stop the rise of the ancient destructive God, Ahriman. This new epic storyline is close to Persian Mythology (Zoroastrianism).

Additional information about the back-story of the game:
Driven by envy and hatred, Ahriman spread Darkness in the world, corrupting the hearts of men and unleashing a dark substance which physically contaminates the land and the skies: the Corruption. When Ormazd finally acted to stop his brother, he chose to destroy Ahriman’s servants, the Corrupted, one by one. When at last only a few of Ahriman’s puppets remained, Ormazd captured them and pulled them into the Tree of Life. With the remaining Corrupted sealed inside the tree, Ahriman found himself tethered to the trap unable to break his connection with his dark servants. Concentrating all his power, Ormazd forced what remained of his brother into the Tree, locking Ahriman inside for all eternity. Ormazd gave care of the Tree of Life to his chosen few, the Ahuras. Now, many years after the war, Ahriman is plotting a way to escape…

Storyline has always been an integral part of all PoP games. With the new PoP video game, we not only have an epic storyline, but we are letting the player choose how the story unfolds within the same story frame.

What have been your inspirations to design this new Prince?
We wanted to explore how our hero will eventually become a Prince through an epic journey. At the start of the game, the future Prince will be an adventurer and a drifter wandering from adventure to adventure with no real ties, always living in the present. To him, the past is gone and he carries no burden from it, the future is to come and will take care of itself. All that matters is now - the thrill of the moment, the next heartbeat, the next corner, jump and sensation.

We drew our inspiration from adventurers like Sinbad in the Arabian Nights, Han Solo from Star Wars and Aragorn from the Lord of the Rings.

Like all epic heroes, what The Prince wears says a lot about who he is and what he has been through. We really wanted to communicate visually the dichotomy that is the life of a wandering adventurer. On one hand, he has elements of luxury in his dress – the red and blue cloth that he uses as a turban and scarf that would be available only to those with money. However, he is also perfectly comfortable putting function before form, wearing plain leather leggings to help protect his legs rather then dazzle the eye.

We see that the Prince has a new appearance, but what about new abilities? What new tricks/attributes does the Prince have up his sleeve?
Our Prince has a lot of new abilities in both combat and acrobatics. He is taking the agility of the previous Prince to new heights of deadly acrobatic artistry. His range of acrobatic skills is wider than ever, allowing him to defy the laws of gravity with style and velocity.

In addition to his sword, he is wearing a gauntlet that will be used both in acrobatics and in combat. This bounty from the Prince’s earlier adventures will open new dimensions in his acrobatics and combat style. For instance, by using the gauntlet, you will be able to slide down very high walls and cliffs. So be ready to discover some very impressive new moves in the coming months!

Combat has evolved since the last games as our ambition is to add the reactivity and strategy typically found in fighting games into our new combat system. We have studied numerous fight games and learned what worked/what didn’t work, and implemented the most absorbing moments into our gameplay. We want the dramatic attack sequences of the Prince to be complemented by the use of camera, sound and visual effects to create an overall combat sequence whose intensity rivals the most spectacular choreographed fight scenes in cinema. In addition, the enemies you fight will be more cunning then any ever seen in a PoP game before, strategically using the environment to gain the upper hand, forcing the player to use quick thinking and reflexes to succeed.

We have also changed the role of the female character in a PoP game. No longer a secondary character, but instead a strong supporting character with heavy gameplay implications, the new female lead, Elika, will add value to every layer of the game: exploration, combat, acrobatics, puzzle-solving, storyline and overall immersion. She is a powerful companion of the Prince who accompanies him throughout the game - she adds an element of mystery, deepening the epic storyline. Our goal is to revolutionize the supporting character in an action-adventure game.

How are you going to revolutionize the supporting character in an action-adventure game?
The level of innovation we’re bringing to Elika is similar to the innovation we brought with the Sands of Time system in the previous trilogy.

Elika is always a positive for the player. She interacts with the player in combat, acrobatics and puzzle-solving and always in a positive and helpful way. She enables special moves such as cooperative acrobatics, special combo attacks and navigation. Additionally, all of her magical powers come into play when the player requests them. She can never be killed and will never force her will on the player.

In terms of control, she will be controlled by AI but the player will have a specific “Elika” button to trigger specific coop moves, attacks and magic. Our philosophy is to leave as much control to the player as possible without having her bog down the fast-paced rhythm of the game. This way we add a layer of strategy and make sure the player uses Elika when and how he wants.

Besides the gameplay asset that Elika represents, we want to build a strong bond between her and the Prince. Elika behaves as no other NPC has ever behaved in a video game.

Can you give us more details about Elika’s backstory?
Elika is descended from the Ahuras. She has lived in a land cut off from outside contact.

What have been your inspirations to design Elika?
Elika is a practical and intelligent woman. Independent and strong, she doesn’t need to be protected. We drew inspiration from the Elizabeth Swann character in Pirates of the Caribbean or Padmé Amidala in Star Wars.

She is very light. Her element is the air in opposition with the earth, that of the Prince’s. She embodies the fluidity in their duo.

Even if she has magical powers, at first sight Elika is a human being; we didn’t want to reduce her to her magical abilities. On that specific point, we drew our inspiration from Arwen in Lord of the Rings. Her magic is graceful with arabesques in contrast with the Corruption which takes on tribal forms.

Have you developed a special engine for this version?
We have improved and adapted the engine developed internally for Assassin’s Creed. It is a great tool for our artists and engineers and we want to push it even further.
In that respect, we have added a lot of new systems that will help create the seamless fluidity and the overall look & feel we are looking for.

Animations have always been a key element of the Prince of Persia games; can you describe some of the moves the Prince can perform?
Thanks to this new engine, we are able to improve every move of the Prince; we removed some and added others to increase the feeling of agility. That being said, we re-did all our animations from scratch for this new opus. They all are hand-made key frame animations, a fiddly work for our animation team who craft all these new moves and give them the extra touch of fluidity we could never reach with motion capture.

What are the specific technologies you developed for this episode? Are there any particular achievements you’re proud of? On which basis do you consider that this PoP episode will be truly next-gen?
Since it is the first next gen game in the PoP saga, we have developed a lot of new systems and technologies. We have in a way started from scratch using the Assassin’s Creed engine as a basis for our developments. Here are a few areas where we believe PoP will deliver a true next-gen experience:
- AI: Artificial Intelligence is where we are focusing most of our next gen effort. This choice will pay off in the quality and depth of the relationships you will experience with our NPC, enemies or allies alike.
- Graphics: There is a difference in graphical quality between the previous PoP and the new PoP, obviously due to next-gen technology
o Characters: The new Prince will displays 13 times more polygons than the previous Prince, and even more than Altair in Assassin’s Creed. To give you a reference, there will be more polygons in the next-gen Prince’s hair than in the “old” Prince himself. Every detail of the faces, clothes and accessories of the characters will feel next-gen thanks to hi-res textures, specific lighting systems and shaders. We have developed new systems such as skin morph, wrinkle map, indirect lighting and occlusion to beautify our universe and characters in a way which was not possible on old gen.
o Environments: The richness and the high quality of the Persian environments have always been a key element of PoP games. Thanks to next-gen technology, we are able to create vast outdoors worlds PoP fans have never dreamed of as most of the game takes place outside in a fantastic mythological Persia.. Whereas in previous PoP games, the player was mostly confined inside palaces or cities.
o Each environment will go through different stages - from totally “safe” to almost completely corrupted areas. We have developed an organic corruption which creeps through the world and makes it decay. It is a living substance that will interact with the player and challenge him. It already looks quite impressive so I can promise you this will look amazingly next gen!
- Structure: For the first time ever, the Prince will evolve in a non-linear adventure. The players will choose how they unfold the storyline by choosing their path in this open-ended world. This is technically possible thanks to next-gen memory capacities.

The game has a very different art style than previous PoP. Why did you change the art direction?
The new PoP game features a brand-new art style never before seen that is very graphical and illustrative. We are lucky enough to have one of the most talented team of concept artists in the industry. PoP fans have always been very passionate about their work. So this time, we wanted to remain very close to their 2D concept arts, keeping the essence of their artworks in the 3D world.

Next-gen tools help us create a game which has a unique visual identity without sacrificing art to technology, which is often the case in video games. The Prince of Persia universe is so rich and special that it would be a shame to picture it in a photorealistic way. It calls for fantasy and almost poetry to be true to its Arabian Night origins.

What are your ambitions behind one the biggest franchise in the video-game industry?
We have high ambition for this game. Our goal is to re-establish our position as a leading Action Adventure Video game on next-gen.

We strongly believe that we will rejuvenate the PoP brand with strong innovations and a whole new experience that will not only excite our current fans, but will appeal to new fans. We are all excited about the new Prince of Persia; be prepared to see some amazing images in the coming weeks!

Tuesday, May 27, 2008

Rock Band=the "Wii" of games [editorial]


For a long time games were thought of as merely ways to entertain children. As time progressed, video games started to be more progressive, more in depth, and had better graphics, story-lines, and gameplay. Because of this progress, some people thought games were more intimidating and did not want to play them because their Pac-Man's and Centipedes had disappeared. As time progressed, one gaming company had the idea to make a system that was enjoyable for the whole family. With only two buttons to use, just like 20 years ago, and movement being controlled by the swipe of the wrist, the Wii was born. The Wii has taken over globally as one of the most innovative pieces of hardware that has come out in the 21st century (in my opinion). What's interesting is that a game that was made for next-gen systems can now fall into this category, Rock Band.

You might be wondering, "Jeremy, why are you talking about Rock Band? It has been out for so long. Why are you just now getting around to it?" The reason is because I see the kind of social revolution that is able to take place with a game as interactive as RB. When I bought RB I was usually playing it by myself. As my girlfriend and her friend came over to play it every now and then, it was fun, but it hadn't quite hit me how fun this game really had the potential of being. Last night as I am playing, I found myself in a state of joy that I had never experienced on RB before, I was playing with my mother and sister (whom had been playing for 6 hours prior too that when I was moving out of my apartment from college). We played songs my mom didn't know and she sang, my sister played the drums, then the guitar, I played the guitar, then the drums, I sang, my mom tried to play the drums, it was extremely fun. My mom kept saying, "We need to get another guitar, we need to buy another guitar!!"

I guess the whole point of this post is how great and interactively fun Rock Band can be. And this makes me happy because there are so many people who want to tell you that video games aren't social, that they are all about violence and that they are the downfall of our society. Games like Rock Band, and systems like the Wii, prove that this isn't true. If you haven't played this awesome game yet, I suggest giving it a try.

-Jeremy aka Adridius

Monday, May 26, 2008

Street Fighter IV release [rumor]


There is a rumor going around that Street Fighter IV might actually be released later this year. According to a website called Jeuxvideo SFIV would be released in the winter for the PS3, Xbox 360 and PC.

Most people expected that SFIV would make it's way to the PS3 and Xbox 360 (sorry Wii owners), but no one really thought PC game-players may be able to pick up their own personal copy of SFIV as well. We'll have to see if this rumor pans out. Personally, I would love for it to be true, the sooner I can get my hands on SFIV the better.

-Jeremy aka Adridius

Thanks to all of you who are continuing to read, I know I have been gone for a few days and I want to get the ball rolling again on Gamer-aid. Keep reading, and your comments are always welcome.

Tuesday, May 20, 2008

I know I'm 22 but I still love Pikachu


GOTTA CATCH EM ALL!! ONLINE?! SWEET!!!

Aussie developer Nnooo who is responsible for the WiiWare game Pop are doing something that is just thunderbolting my vinewhip. They are pitching ideas for a (get ready for this) Pokemon MMO. For those of you that don't know, that means that they are pitching an idea that would bring the Pokemon universe online for all of us to play! How awesome is that. And if you didn't think you could hear two great things today think again! They are also pitching an idea for an X-men MMO as well!!! All right!! Now some of you may not be as excited as I am about this, and that's completely understandable. But for the others who love X-men and Pokemon, cross your fingers that at least one of these triggers gets pulled so that we can enjoy these great characters online. That would be wonderful. The only thing that sucks is that there is no set date for when these games would be coming out, they are just ideas being pitched at the moment. What do you guys think? Excited? Ho-Hum? Let me know.

-Jeremy aka Adridius

Monday, May 19, 2008

Graduation


Unfortunately this post has nothing to do with video games. I am writing to let all my avid readers know that I will be very busy in the next couple of weeks because I am trying to get my post-graduation life together (but I have to graduate first, which is this coming Saturday). So in the midst of all that I probably won't get around to posting as often as I'd like. The site definitely isn't going to be out of commission, but I'm just letting you know that life is taking over a little bit right now and that's why I haven't posted in four days. The posts will continue, just be patient with me as I try to get all my "real-life" duties together. Thank you for reading my blog and know that I am nowhere near done with The Video Game Aid!

-Jeremy aka Adridius

Thursday, May 15, 2008

Twisted Metal 2 and the Single Tracs! [Throwbacks]




If you owned a PS1 for any period of time in the mid-90's, you undoubtedly had to come across Twisted Metal 2. For those of you that have played it, ignore my next few words. TM2 was revolutionary because car combat had been brought to a new level. There were story lines for each character, voice acting for the endings, and tight handling cars that could travel at top speeds while shooting missiles at your opponent. Every character possessed a unique car combat experience. Whether it was Mr. Grimm's insane speed and powerful Special, or Axels' two wheels of madness; this game brought a different experience for every character.



What it also brought was a nice soundtrack to listen to in your CD player (you know, those things that are round that you put inside of a compartment, close it up, and then you can actually *GASP!* skip to your favorite song!). Up to this point, certain people were figuring out that you could put a PS1 disc inside of a CD player and sometimes, sometimes, you would get the audio from the game. In the 90's the thought of being able to use your video game as a music CD was simply unheard of. Hearing Fera-Chaka from the Paris level with a TM2 twist was amazing. If you have never played this game and own a PS3, go download it off the PlayStation Store and play it. It is a great experience, even in today's HD next-generation gaming world. Simply put, it's a classic and everyone who loves video games should play this game.


-Jeremy aka Adridius

Wednesday, May 14, 2008

Your vote matters!


Not only do they make great decorations, they also great make *ahem* fantasies....for those of you who are the TRUE geeks.



Attention all prospective Street Fighter IV fans. This is your chance to let your voice be heard. Capcom is going to be making (more) toys based on one of the greatest fighting games of all time. Seems, however, that they have a bit of a snafu. Since there are so many characters to choose from they are doing the unthinkable. Capcom is putting the vote into your hands. Do you want to see some of the new characters be put into plastic 3D form for your endless entertainment? Or do you want to see the old school characters created anew in plastic brawling glory? Let them know. Your vote matters and your voice must be heard! Vote or STREET FIGHT!

-Jeremy aka Adridius

Tuesday, May 13, 2008

MGS4 blowout! MGS4 fans read [every freaking thing]




Hello all the Metal Gear Solid 4: Guns of the Patriots fans! How the heck are you?! Me. I'm pretty darn excited that every second that goes by is another second closer to MGS4! I have been waiting for this game since Metal Gear Solid 2 left me hanging. So to commemorate the excited nature that I am in, I am going to give you an MGS4 news blowout all in one easy to read place. Here it is. Enjoy folks.


Lets start with the OH MY GOSH THIS IS GONNA BE IN THE GAME story. Apparently that little April Fools joke a while back with Konami and Ubisoft about Altair being the MGS4 world is real. Kind of. No Altair won't be time traveling into the Guns of Patriots time frame, but Snake will be able to look like Altair. I do not know how you unlock this suit, if it's actually needed for the game, or if it's a cheat, but it is in the game folks. And that's frickin cool!


Next we have the OH MY GOSH NO FRICKIN WAY I CAN ACTUALLY WEAR THIS!? story. New t-shirts for all the MGS fanboys have been released. And dogonit if I don't get one, most notably the Snake wrapped around the 4, I'm not going to like myself very much. The most original one that only MGS fanboys will completely understand has got to be the guy with the box over his head. (sorry I couldn't get a pic on the blog, just go to the link, it's just as good). Actually, come to think of it, I should do that for a Halloween party or something. Awesomeness in a box! (The awesomeness would be me of course).

Next, the OH MY GOSH THEY ARE ACTUALLY GOING TO FINALLY FREAKING DO A MOVIE IT'S WHAT I'VE BEEN SAYING THEY NEEDED TO DO SINCE METAL GEAR SOLID 2 CAME OUT IT'S ABOUT FRICKING TIME story. Ok good news and bad news time. The good news is that Kojima, the creator of MGS series, will be producing the movie. The bad news is that according to Konami's Aki Saito, the contract negotiations haven't fully worked out yet and Kojima is not directing the film. According to Saito, "Paul Thomas Anderson is interested." I just hope that Kojima gets to put in some serious input on how the movie will go because if they F this movie up I'm going to be a VERY unhappy camper. VERY unhappy.




And lastly the OH MY GOSH I CANT BELIEVE THERE IS ANOTHER VIDEO FOR THIS GAME WHY DOESN'T IT JUST COME OUT ALREADY video. It's not the full 10-12 minute cinematic opening scene that you will be lavished with when the game finally makes its way to your PS3's this summer, but it does give you a taste for what to expect. I don't know how sensitive you all are to spoilers, but be warned, it may only be just over 2 minutes, but it may give away SOMEthing you don't want to know. I doubt anything major, but just be warned.


And that concludes the MGS4 blowout. I hope you have enjoyed reading it as much as I have enjoyed writing it. Remember, if it aint MGS4 it needs to be out the door. Ok so that doesn't make sense but I was trying to think of something to rhyme with MGS4 and Metal Gear Solid 4: Guns of the Patriots is just too long to say to put into some catchy phrase. Be well my fellow combatants, be well! I'll talk to you on the Codec!


-Jeremy aka Adridius

Monday, May 12, 2008

Perfect Drug [wish I could do this]



How cool is this? Seriously. I'm gonna ask this again. How cool is this? I really wish I could do this. I have so much trouble with the foot pedal when it comes to about 65% of the songs on hard that it makes me feel like such a failure and so uncoordinated. How good are you all out there? I know we are all good when it comes to the singing on easy, but expert drums is something else entirely. Hope you all enjoy the video. And for those of you who think you are awesome on the drums, I hope this doesn't hurt your pride. Oh and one last tidbit, check out the fact that his foot pedal is actually hitting a real surface. AWESOME!

-Jeremy aka Adridius

Saturday, May 10, 2008

Shooting fish would bring an M rating [weirdness]


After reading this article, the above picture may just be the most violent game you could possibly play...read with caution.


I know this is cliche, but here is something you do not hear about everyday; Naughty Dog had to remove animations of being able to shoot animals in Uncharted: Drakes Fortune because if they would have left it in the game could have received an M rating.

Wait..what? Yeah, apparently killing animals and watching animals die is worse than pumping the locals on the island with shotguns. Even [Wells, of Naughty Dog] please explain:

We had hit reactions and even some death animations for the wildlife in the game but we chose to remove it. It was flagged as a potential issue by the ESRB and it seemed like a small concession to make in order to maintain our “Teen” rating. It may have also affected the rating in Europe.


Amazing. Simply amazing. So why is it that GTA IV has an M rating? There isn't ONE animal in the streets of Liberty City...oh wait...it all makes sense now; there are animals in Liberty City, the pigeons. If you've played GTA IV you may have come across a pigeon that you can kill, and their are 200 of them in the city. See, that explains EVERYTHING. The M rating is really their because you can shoot poor innocent flying rats. Interesting. (The whole paragraph is sarcastic for those of you who really think that I think the game is rated M because you can shoot a pigeon).

Let me know what you all think. Do you think it's crazy that a game which involves shooting human after human cannot keep a "Teen" rating if you can shoot animals?

-Jeremy aka Adridius

Friday, May 9, 2008

NES coffee table controller [awesomenes]



Sometimes I wish I could fix up cars. Other times I wish I knew how to hack computers. And yet, other times, I wish I just knew how to make cool things like this NES controller/coffee table. I mean seriously, how awesome is this? I would imagine it could take some getting used to, especially if you were trying to beat Super Mario 3 in 11 minutes.

I thought you all would enjoy this little video, it really brings the NES to life; well at least it brings the controller to larger than life. I don't know about you, but I would pay some premium cash to get my hands on something as cool as this. Nothing really crazy, but probably crazy enough for the average Nintendo fan. Keep reading, keep enjoying.

-Jeremy aka Adridius

Thursday, May 8, 2008

Fatalities will be altered for MK vs DC

Ok really...does this image sit well with anyone else?


Having Superman's heart ripped out by an uncaring Scorpion is not what I call, shall we say, a pleasant experience. Apparently our friends over at Midway agree. Ed Boon had this to say about the new fatalities we will see in MK vs. DC.

The names of these moves, and the level of violence we use, are to be determined. But it's certainly not a feature we plan on eliminating from the series.

So there you have it, there will still be "fatalities", but probably not enough to evoke anything crazy from the people who hate the series for its violent acts. The game is locked into a T rating so I wouldn't imagine anything worse than what we see in Street Fighter games. I have to admit, because the game is T and because the fatalities are going to be scaled down, I am actually more interested in playing the game. Call me crazy, but Superman, Batman and Wonder Woman just don't mix when it comes to blood and gore.

Marvel and THQ team up [news]..and it's my 100th post!


Hey adoring fans!! Ok maybe you aren't adoring, but I just wanted to take this time to thank everyone who has been reading this blog on a daily, every-other-daily, weekly, or even monthly basis. I hope to continue this blog for a while. And I hope that you continue to enjoy reading it because even though I'm not getting thousands of hits a day, I still appreciate every single hit and every single comment. I am glad that you take time out of your day to be interested in what Adridius, or Jeremy, has to say about video games. And on that note. Happy 100th post!! On to the news!

This morning Marvel and THQ announced a multi-year agreement that would allow THQ to make video games based off the ever so popular 2-inch toys the Super Hero Squad. If you've been inside of a Wal-Mart, KB toys, Toys R Us, or Target, you have probably seen this little buggers coming in packs of two. They are overly exaggerated cartoony versions of the Marvel Super Heroes and Heroines we have come to know and love. The Super Hero Squad also features Star Wars as well.



The games, that have no title as of now, will be coming out on handhelds, current and nex-gen systems and Windows PC. If you think about it, this has a good chance of being a solid set of games. If you aren't sure what to think use the LEGO series as reference. How awesome are the LEGO Star Wars games? And I don't know about you, but I'm pretty stoked for LEGO Batman. I even have an old post 2 months back about it.

Now I know what some of you may be thinking, "Isn't this supposed to be a kids game?". And my answer is yes. But riddle me this Batman (and I know Batman isn't Marvel...take the pun people, take the pun), weren't Mario, Sonic, Crash Bandicoot, and Pokemon targeted at children as well? Look how well they've done with the mainstream video game players. Just think about it, a toony Hulk taking down a toony Wolverine, or vice-versa. It'll be interesting to see how they implement these toony heroes. All I can say is that I'm excited and I hope you are too. Feel free to leave your comments on the subject. And happy 100th post!!

-Jeremy aka Adridius

Wednesday, May 7, 2008

EA gets into the casual gaming market


Since EA Sports is known for Madden, and Madden is not exactly the easiest of games to learn, EA Sports is trying to appeal to a more casual crowd. EA Sports has released a sub-brand of EA Sports called Freestyle.

This brand will focus on making sports titles less intimidating to the casual gaming crowd who love sports. In essence, EA hopes to extend their audience and target market with simpler control schemes and easy to pick up and play games. Peter Moore, President of EA Sports, explains:

The launch of EA Sports Freestyle is an exciting milestone in the evolution of the EA Sports brand. EA Sports Freestyle will be a perfect complement to our core portfolio of games that our loyal fans are deeply passionate about, and will provide compelling opportunities for new audiences looking for a lighter gaming experience and an easier entry point into EA Sports.


Part of me is actually looking forward to this new line of games EA Sports has to offer. But it really doesn't change my view of them in the whole scheme of things when it comes to what they've done to gaming companies and what they are trying to do. Their first game, Facebreaker, will be released on the Wii, PS3, and Xbox 360 later this year.

Tuesday, May 6, 2008

Tiny Toons [Throwbacks]



I've decided that every once in a while I need to do a blogpost about an old game I used to play, or somehow enjoyed or knew about when I was younger. They do it at destructoid.com and that's where I got the idea. I've also decided that in most titles I'll put in brackets what the article is. Whether it's a rumor, news, review, throwback, or a combination of anything really. I think this will make the blog a little more easier to browse through and find what you want.

How great was this game? If you've never played it, just take all of your favorite Tiny Toons characters and throw them into sports games such as soccer, basketball, and bowling. I remember never being able to beat Montana Max at bowling and that sucked. But the game was loads of fun as played it for hours and hours as a child. If you remember the game, enjoy the nostalgia, if not, see what you missed.

-Jeremy aka Adridius

Take-Two fights back


A few posts ago I mentioned how the Chicago Transit Authority pulled ads of GTA IV off their buses. Now I have learned that Take-Two is suing the CTA and ad provider Titan Outdoor. The suit was filed in Manhattan court and stated that the pull violated Take-Two's "free speech and contractual rights." The sum of around $300,000 was spent on advertising for the CTA buses.

I say way to go. Especially if they have already payed for it, they should be able to sue for their money back at the very least, or sue for the right to have their ads up on display. $300,000 may not be a lot to Take-Two compared to what they are making off of GTA IV, but it's still $300,000. Go justice.

-Jeremy aka Adridius

Monday, May 5, 2008

GRAND theft auto IV review

A unique one-of-a-kind experience.

Editors note: The following review is for the PS3 version of the game.


Seven. It has been seven years since the release of what some would call the biggest innovation in video game history. A true open world was brought to us in the form of Grand Theft Auto III. That was back in 2001. Seven years later fans of the series are able to once again roam the beloved and chaotic streets of Liberty City. Here we are once again, but this time with a character who has a personality, and a pretty intriguing back-story. Welcome to Liberty City.
When GTA IV begins you get a sense that this isn’t your average “video game.” From the very first credit that is meticulously placed on the side of your cousin Roman’s car when he picks you up from the harbor, you realize that GTA IV is an experience. Before even being able to control my character I could tell that GTA IV would be an historic game in more ways than one. And after playing for hours upon hours, my assumptions thus far have been confirmed.

Let me introduce you to a friend of mine that I have come to know and love. His name is Niko Bellic. He comes from a European country, but you, the player, do not know specifically where. From the beginning you will get the sense that Niko has a laid back personality. As you play through the game you realize he is all about family, money, and relationships. He has a somewhat checkered past, but he seems to be fairly calm. He has done bad things, and run in with bad people, and yet he still seems to be human and not traumatized by it all. Niko cannot be described in just one word because he encompasses everything that a great video game character can encompass. He has compassion, zeal, he’s tough, he’ll kill you in an instant, and yet part of him doesn’t want to hurt people. He’ll let you know how he feels and he’s a jokester, but he won’t give himself entirely away to just anyone. He is the epitome of what any great main character should be; likeable and yet mysterious.
As you, Niko, get picked up by your cousin Roman you realize that the American life is not all it’s cracked up to be; or at least not what you thought it was going to be. To get to the top, you’ll have to get involved in some bad things with some worse people. Ultimately, however, you build relationships.
One way GTA IV has set itself apart from most other video games, open world or otherwise, is the fact that it really brings the characters to life. One main way it does this is through your cell phone. Unlike other GTA’s, every supporting character you meet you receive their cell phone number. Some of these numbers are to just be called for business purposes, others can be business or pleasure. For example, from the beginning of the game Roman gives you his cell phone to have because he got a new phone. He also gives you his number. In between business you can call him to go play pool, play darts, go to the strip club, go bowling, go eat, go drink, or whatever other activity there is to do in Liberty City. If you don’t call for a while you’ll get a text message asking where you’ve been and why you haven’t gotten together in a while. If you do stay in touch you build a better relationship with Roman, or anyone else that you started a relationship with.
This act of keeping in touch goes beyond the cell phone. It branches out to the internet as well. A little ways into the game you get to set up an email account. This account can receive emails from other people and you can reply to emails as well. Sometimes job opportunities will come through email, and other times it’s just spam. Ultimately, between the cell phone and the internet you could technically play this game for hours on end and never do a single mission.

The reason being is because most of the activities mentioned above are mini-games in their own right. When you play pool you don’t just watch the two characters play pool, you actually control the pool stick and hit the balls. When you bowl it’s the same thing. When you play darts, same thing. There are so many different activities for you to partake in Liberty City that if you wanted to you could just treat this game like a glorified Sims; which in many ways is what it is. You can cruise the city listening to talk radio, you can go home and watch TV. You can go to the clothing store and buy new clothes. Ultimately, Liberty city is your oyster and you can have fun without even progressing through the main story-line.
But let’s be real, the story-line and the jobs you take within the game is how GTA came to be GTA. At first you start to do little odd jobs for your cousin. Then as you meet more people you start to take down drug lords, drive bombs to certain destinations, kill people who are trying to kill someone else; simply put you break the law to get as much money as you can. And that is one thing Niko is always clear on. He isn’t in the crime-spree just because he likes the person he’s working for, he’s in it for the money.
The way Rockstar portrays all of this is without question some of the best production I have ever seen, video game or otherwise. The characters themselves never appear to be in a video game because the voice acting is so incredibly realistic. Usually when I go see a rated R movie there are a lot of unnecessary (in my eyes) F bombs dropped. But in GTA, I’ve probably heard F you, or F him, or F, in general more times than I can remember. And you know what? Every single time it seemed natural and never once seemed like it was forced. If cursing does offend you to no degree, do not buy this game. But, even if you don’t agree with it, you have to appreciate the fact that every time that it is used, it seems natural and not forced.
What also makes this game a unique experience unlike anything I’ve ever played is the attention to detail. The graphics in this game are nowhere near the best I’ve seen (although when it rains the streets look beautiful under the street-lights), but the attention to detail is what really sets this game apart. For example, in most games when you run you are in a nice stride, even when you run up and down stairs. In GTA IV when you run up or down stairs, it seems more realistic when Niko steps on every step. If Niko gets hit by a car he doesn’t just stiffly plop down on the ground. In some cases he’ll fall on the hood of the car and slowly fall to the pavement. In other cases he will lean toward the knee that just got hit. And you might be thinking, “So what, other games have great detail.” The difference is, other games aren’t this huge. I’m not just talking about the city, but every aspect of the game, from the voice acting, to the radio, to watching TV, to pushing the buttons for elevators, to hailing a taxi, to going in and out of buildings, reading comments on news articles on the web, surfing the web, going on the police computers in police cars; all of these things are included in this game and the fact that Rockstar took the time out to make sure that everything seemed natural and fluid such as actually showing Niko on the phone when he’s in the car, is great. And it shows how much Rockstar cars about their product and giving the player the best experience possible.
One aspect of the game that should be mentioned is drinking and driving. For all of you that love to defend video games here is more ammo for your arsenal. GTA IV does not encourage drinking and driving. After Niko gets drunk if you decide to put him behind the wheel he will say things such as, “Maybe this isn’t a good idea,” or “I’m so wasted I probably shouldn’t drive.” The game itself actually encourages you to take a taxi if you are too drunk to drive.
What’s scary is that Rockstar has set the bar higher for itself. I can see a GTA game in the future that actually uses peripherals such as a microphone for a Karaoke bar, or a guitar, similar to Guitar Hero, for the main character’s band or something. Even though this game has pushed the limit, it’s exciting to think that there can be so much more sand added to the sandbox style of play.
The only problem I have with the game-play is the Sixaxis controls. These do not have to be used, but if you are going to use them you ought to know something; they stink. They are too loose and I never feel as if they enhance the game-play. As smart as Rockstar is, this is just a feature that doesn’t even need to be included. I don’t fault Rockstar for this, they tried, but it just doesn’t feel natural to use the motion controls for any part of the game.
Other aspects of this game that make it unique is how alive the city is. I’ve played the game for over hours upon hours and I still hear new things coming out of people’s mouths as I run by them on the street or hit them with my car. For example, when I steal a car it isn’t just “AHHHH HE’S TAKING MY CAR!” I hear, “Ahhh,” or, “Man I need this car to get pussy!!!” Niko himself says and does a combination of different things when he is taking a car. He doesn’t just say, “Get out!” He’ll do, things such as hit the drivers head on the horn and throw him out of the car; he’ll say “It’s just a robbery, don’t get all worked up”; or, “It’s just a car, you have insurance.” At one moment someone almost hit Niko with their car and he says, “You should have been drowned at birth!!” The non-repetitive nature of all the speech in the game makes the game more fun to play.
Although the GTA series is known for car jacking, there are other ways to get around. You can get on motorcycles, hail a taxi, call Roman for a car service, go on foot, or just simply steal a car. The handling of the cars for some people might take some getting used to, but trust me on this, it’s not as bad as it may be made out to be. It simply takes some getting used to. The inclination in a game like GTA is to drive as fast as you can, all the time. That won’t work all the time. Sometimes you need to exude a little patience and a little touch with the break and you’ll notice that you won’t only get to your destination faster, but you’ll cause less commotion on the way their.
Speaking of commotion getting the cops to chase you this time around is not as fun as it used to be. Because of the fact that there are some many other things to do in Liberty City, having cops chase you can become more of an annoyance than a fun challenge. Even though it is easier to lose your wanted level because you have a radius on the map that you must get out of to get away from, it still can be annoying. Maybe when you play you won’t feel like this, but I have had this overwhelming feeling of the cops actually being a nuisance more than a fun mini-game to see how long I can stay away from them.
For the online portion of the game, simply take everything in GTA, and throw it in an online arena for Free-For-All matches, team death matches, races, GTA styled races, and any of the other online modes. I’ve played online and it seems very fluid. I had trouble getting online the first time I played on my PS3, but the second time everything was ok.
Ultimately, the meat of this game is offline. There are so many other things I could mention in this review to explain to you why you should own this game. From the characters you’ll meet, to the missions you encounter, to the way the game feels. It’s all positive and it’s all an experience like nothing you’ve ever been a part of. Let me put it this way, there are times when I’m playing GTA IV and I forget that it’s a game. It literally is an immersive experience.

9.9/10

-Jeremy aka Adridius

Thursday, May 1, 2008

Update

Hey avid readers. Just wanted to let you know that I am working hard on getting a review out for GTA IV by this coming Monday and it will probably cut into my time I would usually spend posting on different topics during the day. Not only will it be on this blog, but it will also be on consolemonster.com. So be looking out for that. Just wanted to let you know so that you won't wonder what happened to me (kind of like last time when I had to spend hours upon hours to review Lost Odyssey and I sort of 'disappeared'). I will be back gamer-aid readers, I will be back.

-Jeremy aka Adridius