Saturday, October 6, 2007
Strangle.. Woah
-Jeremy
Thursday, October 4, 2007
The Crisis is that it isn't out yet
-Jeremy
Wednesday, October 3, 2007
I may Cry
SMASH HIT!
Super Mario Galaxy looking good
Super Mario Galaxy is looking better and better each time I check out a new video or read about a new feature of the game scheduled to launch in early November. Maybe we will finally be able to see a quality Mario game that we have been starving for. As for the Video Game Aid, you know I will be all over this game the day it comes out because it looks as appeasing as any solo Mario game I've seen since the release of Mario 64 eons ago. Dare I say it, this game looks to be more fun, and more interactive, and more likeable, and whatever other adjective you want to throw in there, than Mario 64 was, and that was one of the best games of all time. Lets just hope it lives up to the hype.
Wednesday, July 11, 2007
Yawniro- Party 8

Dice blocks. Red spaces. Blue spaces. Mini-games. Green Spaces. And the ever present star. These all are part of the experience that is Mario Party 8. Wait...isnt that what the experience for Mario Party 1-7 was? Ok ok, so not much has changed for the italian plumber and all of his friends. The one innovation that was expected and known was that the minin-games were to feature the Wii remote in motion sensing capabilities such as that of Wario Ware. So if you are looking for a game that features the roll of the dice, many heartaches from stars being taken from you, and only six levels of game-board playing, then look no further than Mario Party 8. There is nothing inherently unique about this game other than the fact that there are motion sensor controllers involved. The biggest knock I would have on this game is that it is only 6 levels of playability. Sure it can get fun when you have 2 or more people playing but overall it is too stale of a game to be fully enjoyed alone. If you are looking for a party experience with friends, roommates, and siblings, this is a great game, if you are looking for something to just pick up and play by yourself, this is not your game.
Monday, June 4, 2007
Spidey needs more web fluid

I was extremely excited for Spider-Man 3 the game. I expected it to be much better than the first two installments of the series and hoped it would be fast paced and non-repetitive. I was hoping that it would be like Ultimate Spider-Man minus the shortened story line. Well I got two out of three. The game starts off fast and gets faster, especially when you are playing with the black suite. The only thing about this game that makes it repetitive is the fact that some of the missions become frustrating enough where you might just want to chuck your $50.00 siaxis controller out of the window. Common sense prevails in this case because you realize that one controller is as much as a new current generation game. When you get your cool back all of the missions are beatable. The God-of-War-like in-cinema game-play is a nice shift from the traditional cut-scene. Rather than boring some with a cut-scene, or having others enjoy the cut scene but not be involved, Spider-Man 3 does a good job of making some great cinematography while also including the player in the game. Some of the button combinations got tough, especially on the last boss fight as you are supposed to press certain buttons the instant you see them with little or no accident or miss-timed forgiveness. All in all you basically have to memorize some of the combinations when it comes to trying them over again after you have failed the first few times. The bad part about this game, and I don’t know why this happens with Spider-Man, it’s too short. The game could have so much in it and it’s too short. Ultimate Spider-Man was the same way, it was a great, fast paced, no busy work, game. But it’s ultimate downfall was that it was too short, I feel the same way about Spider-Man three. One of the big things one of the creators of the game relished on was the fact that there were ten different story lines that could be taken throughout the game, but what he failed to mention is that each of those story lines probably had only five to 10 missions, the latter number being for the main story line. Fun game, too short.
Thursday, December 21, 2006
Guitar Hero
Guitar hero did for me what dance dance revolution would do for someone who has no rhythm. It made me feel as if I could actually play guitar in real life. Some of the more notable points of Guitar Hero are the facts that it weaves you into harder difficulty with the songs getting harder and harder as you play through the difficulty. By the time you beat all the songs on one difficulty, you are inevitably ready to take on the easiest song of the next difficutly.
Guitar Hero mimicks the motions of moving up and down the frets pretty well. I found that I did a lot better in hitting notes that I otherwise might have been late hitting if I simply slid my hand up and down the frets rather than trying to take my finger off the fret and putting it on another fret. Again, mimicking real guitar playing.
The song selection in my mind was great. There were a lot of songs I recognized, and I'm not even a rock fan. I also like the fact that the song selection was spread out with a little bit of rock, pop rock, and somewhat jazz like tunes. Overall, if you want to feel like you can rock out and get on stage with the best of the best (while still knowing you only completed easy mode), Guitar Hero is a great game.
Thursday, December 14, 2006
Kingdom Hearts 2
Kingdom Hearts 2 is a significant step up from its predecessor. Not only is the game-play virtually one dimensional as in the last game, i.e. the magic attacks were all forward firing magic attacks, the attacks were the same three combo moves and the innovation of gameplay just was not there; but the story line is also up to par.
Coming froma player who did not play Chain of Memories on Gameboy advance, I had no problem understanding the story line. It's not the hardest story line to understand, but that's not to say that you can skip over all of the drawn out and multiples cut-scenes throughout the game.
Kingdom Hearts 2 brought something that I did not expect from the Kingdom Hearts franchise. It brought the sense of a true RPG in an easy to understand module that was extremely fast paced. Take for example the triangle button. This one button, during different parts of the game, allowed you to perform various enhanced attacks that are otherwise unavailable to the traditional 3 part combo move displayed using the X-button.
Therefore this makes the gameplay much faster and interactive and less boring. It also adds the extra movie element to the game where the player feels like they are in control but just enough out of control to watch amazing action.
The teamup attacks are probably one of the best innovations of the game. Not only can you fight side by side with multiple Disney characters including Mulan, Captain Jack and Simba, but you can actually team up to control them using, you guessed it, the triangle button. This is the part of the game that makes it a lot more fast and interactive than games past.
The story line of the game follows pretty much the end of Kingdom Hearts, but with a twist. Instead of just having the heartless, there are beings known as the Nobodies. Sometimes it seems that the Nobodies are battling the heartless and the heartless are battling you and you are battling both, which can make for some extremely confusing scenarios.
Overall, the fast gameplay, the collective fighting with other disney and Final Fantasy, characters, the new summons and drive meter, and the unbelievable story line to intertwine all of this makes for an exciting game.