Monday, April 21, 2008

Spider-Man: Web of Shadows

Interesting.....kind of looks like Spider-Man meets War of the Worlds though.


Nick Chester from destructoid got a chance to do an interview with Graham Fuchs, Executive Producer of Spider-Man: Web of Shadows. Instead of going to look at the interview on another website I've brought it to The Video Game Aid for all of you to enjoy. Here you go, and then my thoughts will be after the interview.

Destructoid: So just tell me a little bit about Spider-Man: Web of Shadows, and the direction you’re kind of taking with it.

Graham Fuchs, Executive Producer: So New York City has been invaded – S.H.I.E.L.D. has declared martial law, and they're downtown, trying to evacuate citizens from the island; [Luke] Cage is gathering people for a last stand in Harlem; Kingpin is in his fortress in Midtown, and he's gathering his forces to help propel the invaders. [So] it's up to you, as Spider-Man, to determine how you're gonna help deal with this invasion.

So it sounds like there will be a lot of Marvel Universe characters in the game. This isn’t based on any of the films, it’s based on the fiction of the comic books?

Yeah, actually it's based on the comic book universe; it's not based on any particular story line or arc or anything. It's our own original story that we've come up with for the game, which has been great, because it's allowed us to bring a lot of elements we wanted to put in the game in terms of characters. You know, [we can] mix and match our own elements to sort of maximize the gameplay and make the kind of game that we want to make, so it's great.

Is it a free, open environment?

It's open world, you have free reign over all of Manhattan. We're bringing back the swing mechanic that everybody loves. We've completely rebuilt the city, and you know in the trailer -- I don't know if you've seen it -- but that's all in-game footage. It's not a pre-rendered cut-scene or anything. So, the city's been totally rebuilt. And there's a brand new lighting system.

Something we really wanted to do this time was take advantage of the verticality of the city. Our combat [we're saying] is the "most 3D ever." You can start a fight on the ground, fight a guy all the way up the side of a building, to one of our rooftops. We've got a whole new wall-combat system, so really we really wanted to just blow-out the “Spider-Man-ness” of that.

So in terms of the combat, and the Spider-Man character himself, will you be able to upgrade your abilities as you go throughout the game?

Yeah, you know a lot of it is based on how you're fighting. What we really wanted to do is give the player a lot of control over what happens in the game, and how Spidey kind of evolves throughout the game. So the system allows for you to kind of tailor Spider-Man to your own play style. If you're using lots of web moves, that'll upgrade his web abilities. If you're using a lot of hand-to-hand combat, that will improve those abilities. It really puts all of that in the player’s hands, as to how they're going to evolve throughout the game.

It seems like you can either be a “good” kind of Spider-Man or a “bad” kind of Spider-Man, right?

Yeah, like I said, it's up to you as to how you're going to deal with this kind of menace in the city. If you're being more heroic, the city is going to reflect that; when you meet the citizens, they're going to be cheering you on, and all excited to see you. If you’ve been using the more "by any means necessary" approach, then they're going to be a little more leery of you. And basically as you're playing throughout the games those decisions are going to effect when you encounter all of these heroes and villains at various points.

When will you guys be shipping the game?

It'll be shipping in the fall.

So the game will be coming to next-gen consoles, and pretty much everything you can possibly think of?

Everything, yeah. [Editor's note: This refers to PlayStation 3, Xbox 360, PlayStation Portable, Nintendo DS, Wii, PlayStation 2, and PC]

Are you talking any differences between any of the versions, like the Wii version and use of the Wii Remote for instance?

When we're starting to do “first looks” we'll get into all of that.

So the game is called “Web of Shadows.” What on Earth does that mean?

That's kind of a mystery, isn't it?

Yeah, you’re talking about it?

Yeah, you're just gonna have to wait and see.



Interesting (oh, it's me now if you guys didn't know, your friendly neighborhood gamer). I like the idea of a unique story-line. Another intriguing point is the combat system. The fact that you can start a fight on the ground and then literally move up the side of a building to fight is something that I never imagined before. And you would think someone else would have implemented that by now since Spider-Man can indeed climb up the side of buildings.


A fall release date tickles my fancy as well. The last two Spider-Man games I have played, I've enjoyed. Although both of them were too short: Spider-Man 3 and Ultimate Spider-Man. Both were fun though. The fact that this game won't be totally linear is cool too. You can power up certain aspects of Spider-Man; be the hero and watch out for civilians; be the hero but not worry about civilians; I think these are all good ideas. We'll have to see how well they are implemented this fall. Stay tuned.

-Jeremy aka Adridius

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